From 6fac49550e3a126d48c0d87617698e89bbe2b945 Mon Sep 17 00:00:00 2001 From: Marcin Serwin Date: Thu, 29 Apr 2021 08:18:33 +0200 Subject: [PATCH] Fix kicking players from bed when it's destroyed --- mods/ITEMS/mcl_beds/functions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index b1ce06b96..ecd749603 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -88,7 +88,7 @@ local function lay_down(player, pos, bed_pos, state, skip) end for _, other_pos in pairs(mcl_beds.bed_pos) do - if vector.distance(bed_pos, other_pos) < 0.1 then + if vector.distance(bed_pos2, other_pos) < 0.1 then return false, S("This bed is already occupied!") end end @@ -170,7 +170,7 @@ local function lay_down(player, pos, bed_pos, state, skip) mcl_beds.player[name] = 1 mcl_beds.pos[name] = pos - mcl_beds.bed_pos[name] = bed_pos + mcl_beds.bed_pos[name] = bed_pos2 player_in_bed = player_in_bed + 1 -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})