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synced 2024-08-21 17:37:25 +02:00
Remove cart oscillation when pushed
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c18976c0ca
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@ -146,14 +146,23 @@ local function direction_away_from_players(self, staticdata)
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local player_name = obj:get_player_name()
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if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then
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local diff = obj:get_pos() - self.object:get_pos()
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local length = vector.distance(vector.new(0,0,0),diff)
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local vec = diff / length
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local force = vector.dot( vec, vector.normalize(staticdata.dir) )
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if force > 0.5 then
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return -length * 4
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elseif force < -0.5 then
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return length * 4
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-- Check if this would push past the end of the track and don't move it it would
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-- This prevents an oscillation that would otherwise occur
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local dir = staticdata.dir
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if force > 0 then
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dir = -dir
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end
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if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then
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if force > 0.5 then
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return -length * 4
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elseif force < -0.5 then
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return length * 4
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end
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end
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end
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end
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@ -290,7 +299,7 @@ local function do_movement_step(self, dtime)
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staticdata.velocity = v_1
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staticdata.distance = x_1
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if DEBUG and ( v_0 > 0 or a ~= 0 ) then
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if DEBUG and (1==0) and ( v_0 > 0 or a ~= 0 ) then
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print( "- cart #"..tostring(staticdata.cart_id)..
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": a="..tostring(a)..
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",v_0="..tostring(v_0)..
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