Fix crash when parrot sits on shoulder

This commit is contained in:
ancientmarinerdev 2023-05-06 23:56:34 +01:00
parent 2d00e1e203
commit 6f75932a4b
1 changed files with 5 additions and 2 deletions

View File

@ -348,7 +348,7 @@ function mob_class:check_head_swivel(dtime)
who_are_you_looking_at (self) who_are_you_looking_at (self)
local final_rotation = vector.new(0,0,0) local final_rotation = vector.zero()
local oldp,oldr = self.object:get_bone_position(self.head_swivel) local oldp,oldr = self.object:get_bone_position(self.head_swivel)
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
@ -360,8 +360,11 @@ function mob_class:check_head_swivel(dtime)
_locked_object_eye_height = self._locked_object:get_properties().eye_height _locked_object_eye_height = self._locked_object:get_properties().eye_height
end end
if _locked_object_eye_height then if _locked_object_eye_height then
local self_rot = self.object:get_rotation() local self_rot = self.object:get_rotation()
if self.object:get_attach() then -- If a mob is attached, should we really be messing with what they are looking at?
-- Should this be excluded?
if self.object:get_attach() and self.object:get_attach():get_rotation() then
self_rot = self.object:get_attach():get_rotation() self_rot = self.object:get_attach():get_rotation()
end end