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Fix crash when parrot sits on shoulder
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2d00e1e203
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1 changed files with 5 additions and 2 deletions
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@ -348,7 +348,7 @@ function mob_class:check_head_swivel(dtime)
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who_are_you_looking_at (self)
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who_are_you_looking_at (self)
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local final_rotation = vector.new(0,0,0)
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local final_rotation = vector.zero()
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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@ -360,8 +360,11 @@ function mob_class:check_head_swivel(dtime)
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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end
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end
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if _locked_object_eye_height then
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if _locked_object_eye_height then
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local self_rot = self.object:get_rotation()
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local self_rot = self.object:get_rotation()
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if self.object:get_attach() then
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-- If a mob is attached, should we really be messing with what they are looking at?
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-- Should this be excluded?
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if self.object:get_attach() and self.object:get_attach():get_rotation() then
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self_rot = self.object:get_attach():get_rotation()
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self_rot = self.object:get_attach():get_rotation()
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end
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end
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