From 6e561be37c53ef3f0a17047b8113493a1fd1637b Mon Sep 17 00:00:00 2001 From: AFCMS Date: Sun, 14 Mar 2021 17:03:34 +0100 Subject: [PATCH] fixes in README.md --- API.md | 9 +++++---- GROUPS.md | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/API.md b/API.md index 344414b72..738fe52fa 100644 --- a/API.md +++ b/API.md @@ -39,7 +39,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not * Dispenser support: `ITEMS/REDSTONE/mcl_dispensers` ## Mobs -* Mobs: `ENTITIES/mcl_mods` +* Mobs: `ENTITIES/mcl_mobs` MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short. This is a fork of Mobs Redo [`mobs`] by TenPlus1. @@ -67,6 +67,9 @@ chances are good that it works out of the box. * Get flowing direction of liquids: `CORE/flowlib` * `on_walk_over` callback for nodes: `CORE/walkover` * Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo` +* Explosion API +* Music discs API +* Flowers and flower pots ### Unstable APIs The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk! @@ -79,12 +82,10 @@ The following APIs may be subject to change in future. You could already use the ### Planned APIs -* Flowers * Saplings and trees * Custom banner patterns * Custom dimensions * Custom portals -* Music discs * Dispenser and dropper support * Proper sky and weather APIs -* Explosion API + diff --git a/GROUPS.md b/GROUPS.md index f94b04979..8c0c3563e 100644 --- a/GROUPS.md +++ b/GROUPS.md @@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug. * `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb * `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb * `shearsy=1`: Diggable by shears, and this node is *not* wool -* `shearsy=wool=1`: Diggable by shears, and this node is wool +* `shearsy_wool=1`: Diggable by shears, and this node is wool * `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess * `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group