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Capped fatigue effect on punching
This fixes a crash, too Also updates toolcaps on gamemode change
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1 changed files with 9 additions and 1 deletions
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@ -843,7 +843,9 @@ mcl_potions.register_effect({
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-- implementation of haste and fatigue effects
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local LONGEST_MINING_TIME = 300
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local LONGEST_PUNCH_INTERVAL = 10
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function mcl_potions.update_haste_and_fatigue(player)
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if mcl_gamemode.get_gamemode(player) == "creative" then return end
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local item = player:get_wielded_item()
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local meta = item:get_meta()
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local haste = EF.haste[player]
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@ -870,7 +872,12 @@ function mcl_potions.update_haste_and_fatigue(player)
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return
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end
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local toolcaps = item:get_tool_capabilities()
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if f_fac == 0 then
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local fpi = toolcaps.full_punch_interval
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toolcaps.full_punch_interval = fpi > LONGEST_PUNCH_INTERVAL and fpi or LONGEST_PUNCH_INTERVAL
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else
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toolcaps.full_punch_interval = toolcaps.full_punch_interval / (1+h_fac) / f_fac
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end
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for name, group in pairs(toolcaps.groupcaps) do
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local t = group.times
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for i=1, #t do
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@ -1169,6 +1176,7 @@ function mcl_potions._reset_haste_fatigue_item_meta(player)
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end
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inv:set_lists(lists)
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end
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mcl_gamemode.register_on_gamemode_change(mcl_potions._reset_haste_fatigue_item_meta)
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function mcl_potions._clear_cached_player_data(player)
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for name, effect in pairs(EF) do
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