Improve huge mushroom schematics, varying height

This commit is contained in:
Wuzzy 2017-09-08 22:17:03 +02:00
parent f9bc27967d
commit 6d7ef151be
3 changed files with 2 additions and 2 deletions

View file

@ -142,11 +142,11 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
local schematic, offset, height local schematic, offset, height
if n.name == "mcl_mushrooms:mushroom_brown" then if n.name == "mcl_mushrooms:mushroom_brown" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts" schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
offset = { x = -3, y = 0, z = -3 } offset = { x = -3, y = -1, z = -3 }
height = 8 height = 8
elseif n.name == "mcl_mushrooms:mushroom_red" then elseif n.name == "mcl_mushrooms:mushroom_red" then
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts" schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
offset = { x = -2, y = 0, z = -2 } offset = { x = -2, y = -1, z = -2 }
height = 8 height = 8
else else
return false return false