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Make mob_difficulty no longer experimental
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2 changed files with 6 additions and 7 deletions
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@ -596,7 +596,7 @@ External Settings for "minetest.conf"
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
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'mob_difficulty' sets difficulty level (health and hit damage
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multiplied by this number), defaults to 1.0.
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'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
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to 0.5 to have mobs spawn more or 2.0 to spawn less.
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@ -64,6 +64,11 @@ only_peaceful_mobs (Spawn only peaceful mobs) bool false
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# mob spawners.
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mobs_spawn_protected (Mobs spawn in protected areas) bool false
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# Mobs difficulty. This is a number that will affect the initial and maximum
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# health and the amount of damage that mobs deal. Health and damage will
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# be multiplied with this number.
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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# If enabled, mobs might drop items when they die.
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mobs_drop_items (Mobs drop items) bool true
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@ -78,12 +83,6 @@ mobs_disable_blood (Disable mob damage particles) bool false
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flame_sound (Flame sound) bool true
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[Experimental]
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# Mobs difficulty. This is a number that will affect the initial and maximum
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# health and the amount of damage that mobs deal. Health and damage will
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# be multiplied with this number.
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# This feature is not finished yet!
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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