From 6c5393427f72c082a5c85514cb3b54aa4a9ce45f Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 16 Apr 2021 15:39:39 -0400 Subject: [PATCH] Smooth out mob cliff check and check if falling before cliff check --- mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 08d6916f5..06c6d00ac 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -12,17 +12,26 @@ local minetest_line_of_sight = minetest.line_of_sight local state_list_wandering = {"stand", "walk"} local DOUBLE_PI = math.pi * 2 -local EIGHTH_PI = DOUBLE_PI * 0.125 +local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125 --this is basically reverse jump_check local cliff_check = function(self,dtime) + --mobs will flip out if they are falling without this + if self.object:get_velocity().y ~= 0 then + return false + end + local pos = self.object:get_pos() - pos.y = pos.y + 0.1 + local dir = minetest_yaw_to_dir(self.yaw) + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + dir = vector_multiply(dir,radius) + local free_fall, blocker = minetest_line_of_sight( {x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z}, {x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z}) @@ -32,7 +41,7 @@ end --a simple helper function which is too small to move into movement.lua local quick_rotate_45 = function(self,dtime) - self.yaw = self.yaw + EIGHTH_PI + self.yaw = self.yaw + THIRTY_SECONDTH_PI if self.yaw > DOUBLE_PI then self.yaw = self.yaw - DOUBLE_PI end