Fix merge / rebase crossing massacre.

[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
This commit is contained in:
Michieal 2023-02-08 21:48:19 -05:00 committed by Gitea
parent 3c13ce1d6b
commit 6c0525f00e
7 changed files with 94 additions and 38 deletions

View file

@ -477,6 +477,19 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
-- Bamboo
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_endcap")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_1")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_2")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_3")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_door")
mesecon.register_mvps_unsticky("mcl_bamboo:bamboo_trapdoor")
mesecon.register_mvps_unsticky("mcl_signs:wall_sign_bamboo")
mesecon.register_mvps_unsticky("mcl_bamboo:scaffolding")
-- Beds
mesecon.register_mvps_unsticky("mcl_beds:bed_black_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_black_bottom")

View file

@ -29,7 +29,7 @@ local bamboo_def = {
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
drawtype = "nodebox",
paramtype = "light",
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
sounds = node_sound,
drop = {
@ -293,7 +293,6 @@ local bamboo_block_def = {
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
}
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)

View file

@ -279,7 +279,7 @@ minetest.register_node(SCAFFOLDING_NAME, {
climbable = true,
physical = true,
node_placement_prediction = "",
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
groups = { handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, dig_by_piston = 1, falling_node = 1, stack_falling = 1 },
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 0,
_mcl_hardness = 0,

View file

@ -67,6 +67,31 @@ end
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
-- For when I learn more about the pistons...
function mcl_bamboo.break_orphaned(pos)
local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
local node_name = node_below.name
-- short circuit checks.
if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
return
end
-- dig the node.
minetest.remove_node(pos) -- if that fails, remove the node
local istack = ItemStack("mcl_bamboo:bamboo")
local sound_params = {
pos = pos,
gain = 1.0, -- default
max_hear_distance = 10, -- default, uses a Euclidean metric
}
minetest.remove_node(pos)
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
minetest.add_item(pos, istack)
end
--]]
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))

View file

@ -26,6 +26,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
--ABMs
minetest.register_abm({
label = "Bamboo Grow",
nodenames = mcl_bamboo.bamboo_index,
interval = 10,
chance = 20,
@ -34,6 +35,24 @@ minetest.register_abm({
end,
})
if minetest.get_modpath("mesecons_mvps") then
if mesecons_mvps then
for x = 1, #mcl_bamboo.bamboo_index do
mesecon.register_mvps_dropper(mcl_bamboo.bamboo_index[x], mcl_bamboo.break_orphaned)
end
end
else
minetest.register_abm({
label = "Break Orphaned Bamboo",
nodenames = mcl_bamboo.bamboo_index,
interval = 1.5,
chance = 1,
action = function(pos, _)
mcl_bamboo.break_orphaned(pos)
end,
})
end
-- Base Aliases.
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")

View file

@ -1,4 +1,4 @@
name = mcl_bamboo
depends = mcl_core, mcl_sounds, mcl_tools
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mesecons_mvps
author = Michieal

View file

@ -45,8 +45,8 @@ minetest.register_craft({
minetest.register_craft({
output = BAMBOO .. "_mosaic",
recipe = {
{"mcl_stair:slab_bamboo_plank"},
{"mcl_stair:slab_bamboo_plank"},
{"mcl_stairs:slab_bamboo_plank"},
{"mcl_stairs:slab_bamboo_plank"},
}
})