mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2025-01-09 16:49:35 +01:00
Spear throw charging
- spear throw has to be charged for full power - bow charging is improved and compatible with spears - fixed a crash
This commit is contained in:
parent
fa41870bb5
commit
6a6f033197
4 changed files with 181 additions and 96 deletions
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@ -875,7 +875,7 @@ minetest.register_globalstep(function(dtime)
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if minetest.is_creative_enabled(name) then
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local touch_enabled = is_touch_enabled(name)
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if touch_enabled ~= players[name].last_touch_enabled then
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if not players[name] or touch_enabled ~= players[name].last_touch_enabled then
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mcl_inventory.set_creative_formspec(player)
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end
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end
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@ -180,6 +180,7 @@ local function reset_bows(player)
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for place, stack in pairs(list) do
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if stack:get_name() == "mcl_bows:bow" or stack:get_name() == "mcl_bows:bow_enchanted" then
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stack:get_meta():set_string("active", "")
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stack:get_meta():set_string("inventory_image", "")
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elseif stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
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stack:set_name("mcl_bows:bow")
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stack:get_meta():set_string("active", "")
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@ -290,12 +291,6 @@ controls.register_on_release(function(player, key, time)
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local has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
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if enchanted then
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meta:set_string("inventory_image", "mcl_bows_bow.png"..mcl_enchanting.overlay)
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else
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meta:set_string("inventory_image", "mcl_bows_bow.png")
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end
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if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
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local durability = BOW_DURABILITY
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local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
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@ -333,14 +328,13 @@ controls.register_on_hold(function(player, key, time)
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bow_load[name] = minetest.get_us_time()
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bow_load_level[name] = 0
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bow_index[name] = player:get_wield_index()
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core.chat_send_all("init")
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-- begin Bow Zoom.
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mcl_fovapi.apply_modifier(player, "bowcomplete")
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else
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if player:get_wield_index() == bow_index[name] then
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local level = 0
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if type(bow_load[name]) == "number" then
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local level = 0
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if minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
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if bow_load_level[name] == 2 then return end
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level = 2
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@ -350,18 +344,17 @@ controls.register_on_hold(function(player, key, time)
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level = 1
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bow_load_level[name] = 1
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else return end
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else
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level = -1
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bow_load_level[name] = nil
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end
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local im_string = level == -1 and "mcl_bows_bow.png" or "mcl_bows_bow_"..level..".png"
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local im_string = "mcl_bows_bow_"..level..".png"
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if wielditem:get_name() == "mcl_bows:bow_enchanted" then
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im_string = im_string .. mcl_enchanting.overlay
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end
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meta:set_string("inventory_image", im_string)
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core.chat_send_all(im_string)
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player:set_wielded_item(wielditem)
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else
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meta:set_string("inventory_image", "")
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bow_load_level[name] = nil
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end
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player:set_wielded_item(wielditem)
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elseif bow_load[name] then
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reset_bow_state(player, true)
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end
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end
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@ -1,6 +1,6 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local modname = core.get_current_modname()
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local modpath = core.get_modpath(modname)
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local S = core.get_translator(modname)
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local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
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local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
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@ -12,6 +12,8 @@ local spear_use = S("To throw a spear, hold it in your hand, then hold use (righ
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local wield_scale = mcl_vars.tool_wield_scale
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local spear_entity = table.copy(mcl_bows.arrow_entity)
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table.update(spear_entity,{
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visual = "item",
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@ -59,28 +61,30 @@ table.update(spear_entity._vl_projectile,{
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vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
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local spear_throw_power = 25
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local SPEAR_THROW_POWER = 30
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local spear_on_place = function(wear_divisor)
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return function(itemstack, user, pointed_thing)
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local function spear_on_place(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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local node = core.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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if core.registered_nodes[node.name] and core.registered_nodes[node.name].on_rightclick then
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return core.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
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itemstack:get_meta():set_int("active", 1)
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return itemstack
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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local function throw_spear(itemstack, user, power_factor)
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if not core.is_creative_enabled(user:get_player_name()) then
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mcl_util.use_item_durability(itemstack, 1)
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end
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local meta = itemstack:get_meta()
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meta:set_string("inventory_image", "")
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meta:set_int("active", 0)
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local pos = user:get_pos()
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pos.y = pos.y + 1.5
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@ -90,28 +94,116 @@ local spear_on_place = function(wear_divisor)
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pos = pos,
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dir = dir,
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owner = user,
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velocity = spear_throw_power,
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velocity = SPEAR_THROW_POWER * power_factor,
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})
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obj:set_properties({textures = {itemstack:get_name()}})
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local le = obj:get_luaentity()
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le._shooter = user
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le._source_object = user
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le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
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le._is_critical = false
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le._damage = itemstack:get_definition()._mcl_spear_thrown_damage * power_factor
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le._is_critical = false -- TODO get from luck?
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le._startpos = pos
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le._collectable = true
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le._arrow_item = itemstack:to_string()
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minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
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core.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
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if user and user:is_player() then
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = user
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end
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-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
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end
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return ItemStack()
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user:set_wielded_item(ItemStack())
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end
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-- Factor to multiply with player speed while player uses bow
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-- This emulates the sneak speed.
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local AIMING_MOVEMENT_SPEED =
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tonumber(core.settings:get("movement_speed_crouch"))
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/ tonumber(core.settings:get("movement_speed_walk"))
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local SPEAR_FULL_CHARGE_TIME = 1000000 -- time until full charge in microseconds
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local spear_raise_time = {}
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local spear_index = {}
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local function reset_spear_state(player, skip_inv_cleanup)
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-- clear the FOV change from the player.
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mcl_fovapi.remove_modifier(player, "bowcomplete")
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spear_raise_time[player:get_player_name()] = nil
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spear_index[player:get_player_name()] = nil
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if core.get_modpath("playerphysics") then
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playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
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end
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if skip_inv_cleanup then return end
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local inv = player:get_inventory()
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local list = inv:get_list("main")
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for place, stack in pairs(list) do
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if core.get_item_group(stack:get_name(), "spear") > 0 then
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local meta = stack:get_meta()
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meta:set_int("active", 0)
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meta:set_string("inventory_image", "")
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end
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end
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inv:set_list("main", list)
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end
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controls.register_on_release(function(player, key, time)
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if key~="RMB" and key~="zoom" then return end
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local wielditem = player:get_wielded_item()
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if core.get_item_group(wielditem:get_name(), "spear") < 1 then return end
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local pname = player:get_player_name()
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local raise_moment = spear_raise_time[pname] or 0
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local power = math.max(math.min((core.get_us_time() - raise_moment)
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/ SPEAR_FULL_CHARGE_TIME, 1), 0)
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throw_spear(wielditem, player, power)
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reset_spear_state(player, true)
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end)
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controls.register_on_hold(function(player, key, time)
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local name = player:get_player_name()
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local creative = core.is_creative_enabled(name)
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local wielditem = player:get_wielded_item()
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if (key ~= "RMB" and key ~= "zoom")
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or core.get_item_group(wielditem:get_name(), "spear") < 1 then
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return
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end
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local meta = wielditem:get_meta()
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if spear_raise_time[name] == nil and (meta:get("active") or key == "zoom") then
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meta:set_string("inventory_image", wielditem:get_definition().inventory_image .. "^[transformR90")
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player:set_wielded_item(wielditem)
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if core.get_modpath("playerphysics") then
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-- Slow player down when using bow
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", AIMING_MOVEMENT_SPEED)
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end
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spear_raise_time[name] = core.get_us_time()
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spear_index[name] = player:get_wield_index()
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-- begin aiming Zoom.
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mcl_fovapi.apply_modifier(player, "bowcomplete")
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else
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if player:get_wield_index() ~= spear_index[name] then
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reset_spear_state(player)
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end
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end
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end)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local wielditem = player:get_wielded_item()
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local wieldindex = player:get_wield_index()
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if type(spear_raise_time[name]) == "number"
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and (core.get_item_group(wielditem:get_name(), "spear") < 1
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or wieldindex ~= spear_index[name]) then
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reset_spear_state(player)
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end
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end
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end)
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local uses = {
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wood = 60,
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@ -132,7 +224,7 @@ local materials = {
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local SPEAR_RANGE = 4.5
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--Hammers
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minetest.register_tool("vl_weaponry:hammer_wood", {
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core.register_tool("vl_weaponry:hammer_wood", {
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description = S("Wooden Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -155,7 +247,7 @@ minetest.register_tool("vl_weaponry:hammer_wood", {
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shovely = { speed = 1, level = 2, uses = uses.wood }
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},
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})
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minetest.register_tool("vl_weaponry:hammer_stone", {
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core.register_tool("vl_weaponry:hammer_stone", {
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description = S("Stone Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -177,7 +269,7 @@ minetest.register_tool("vl_weaponry:hammer_stone", {
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shovely = { speed = 2, level = 3, uses = uses.stone }
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},
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})
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minetest.register_tool("vl_weaponry:hammer_iron", {
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core.register_tool("vl_weaponry:hammer_iron", {
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description = S("Iron Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -199,7 +291,7 @@ minetest.register_tool("vl_weaponry:hammer_iron", {
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shovely = { speed = 3, level = 4, uses = uses.iron }
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},
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})
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minetest.register_tool("vl_weaponry:hammer_gold", {
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core.register_tool("vl_weaponry:hammer_gold", {
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description = S("Golden Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -221,7 +313,7 @@ minetest.register_tool("vl_weaponry:hammer_gold", {
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shovely = { speed = 8, level = 4, uses = uses.gold }
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},
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})
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minetest.register_tool("vl_weaponry:hammer_diamond", {
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core.register_tool("vl_weaponry:hammer_diamond", {
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description = S("Diamond Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -245,7 +337,7 @@ minetest.register_tool("vl_weaponry:hammer_diamond", {
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_mcl_upgradable = true,
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_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
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})
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minetest.register_tool("vl_weaponry:hammer_netherite", {
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core.register_tool("vl_weaponry:hammer_netherite", {
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description = S("Netherite Hammer"),
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_tt_help = hammer_tt,
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_doc_items_longdesc = hammer_longdesc,
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@ -269,7 +361,7 @@ minetest.register_tool("vl_weaponry:hammer_netherite", {
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})
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--Spears
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minetest.register_tool("vl_weaponry:spear_wood", {
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core.register_tool("vl_weaponry:spear_wood", {
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description = S("Wooden Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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@ -277,8 +369,8 @@ minetest.register_tool("vl_weaponry:spear_wood", {
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_doc_items_hidden = false,
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inventory_image = "vl_tool_woodspear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place(uses.wood),
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on_secondary_use = spear_on_place(uses.wood),
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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@ -296,15 +388,15 @@ minetest.register_tool("vl_weaponry:spear_wood", {
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},
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_mcl_spear_thrown_damage = 5,
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})
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minetest.register_tool("vl_weaponry:spear_stone", {
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core.register_tool("vl_weaponry:spear_stone", {
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description = S("Stone Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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inventory_image = "vl_tool_stonespear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place(uses.stone),
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on_secondary_use = spear_on_place(uses.stone),
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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@ -322,15 +414,15 @@ minetest.register_tool("vl_weaponry:spear_stone", {
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},
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_mcl_spear_thrown_damage = 6,
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})
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minetest.register_tool("vl_weaponry:spear_iron", {
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core.register_tool("vl_weaponry:spear_iron", {
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description = S("Iron Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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inventory_image = "vl_tool_steelspear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place(uses.iron),
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on_secondary_use = spear_on_place(uses.iron),
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
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range = SPEAR_RANGE,
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tool_capabilities = {
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@ -348,15 +440,15 @@ minetest.register_tool("vl_weaponry:spear_iron", {
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},
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_mcl_spear_thrown_damage = 7,
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})
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minetest.register_tool("vl_weaponry:spear_gold", {
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core.register_tool("vl_weaponry:spear_gold", {
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description = S("Golden Spear"),
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_tt_help = spear_tt,
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_doc_items_longdesc = spear_longdesc,
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_doc_items_usagehelp = spear_use,
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inventory_image = "vl_tool_goldspear.png",
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wield_scale = wield_scale,
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on_place = spear_on_place(uses.gold),
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on_secondary_use = spear_on_place(uses.gold),
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on_place = spear_on_place,
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on_secondary_use = spear_on_place,
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groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
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range = SPEAR_RANGE,
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tool_capabilities = {
|
||||
|
@ -374,15 +466,15 @@ minetest.register_tool("vl_weaponry:spear_gold", {
|
|||
},
|
||||
_mcl_spear_thrown_damage = 5,
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_diamond", {
|
||||
core.register_tool("vl_weaponry:spear_diamond", {
|
||||
description = S("Diamond Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_diamondspear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.diamond),
|
||||
on_secondary_use = spear_on_place(uses.diamond),
|
||||
on_place = spear_on_place,
|
||||
on_secondary_use = spear_on_place,
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
|
@ -402,15 +494,15 @@ minetest.register_tool("vl_weaponry:spear_diamond", {
|
|||
_mcl_upgradable = true,
|
||||
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
|
||||
})
|
||||
minetest.register_tool("vl_weaponry:spear_netherite", {
|
||||
core.register_tool("vl_weaponry:spear_netherite", {
|
||||
description = S("Netherite Spear"),
|
||||
_tt_help = spear_tt,
|
||||
_doc_items_longdesc = spear_longdesc,
|
||||
_doc_items_usagehelp = spear_use,
|
||||
inventory_image = "vl_tool_netheritespear.png",
|
||||
wield_scale = wield_scale,
|
||||
on_place = spear_on_place(uses.netherite),
|
||||
on_secondary_use = spear_on_place(uses.netherite),
|
||||
on_place = spear_on_place,
|
||||
on_secondary_use = spear_on_place,
|
||||
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
|
||||
range = SPEAR_RANGE,
|
||||
tool_capabilities = {
|
||||
|
@ -433,7 +525,7 @@ minetest.register_tool("vl_weaponry:spear_netherite", {
|
|||
local s = "mcl_core:stick"
|
||||
local b = ""
|
||||
for t,m in pairs(materials) do
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "vl_weaponry:hammer_"..t,
|
||||
recipe = {
|
||||
{ m, b, m },
|
||||
|
@ -441,7 +533,7 @@ for t,m in pairs(materials) do
|
|||
{ b, s, b },
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "vl_weaponry:spear_"..t,
|
||||
recipe = {
|
||||
{ m, b, b },
|
||||
|
@ -449,7 +541,7 @@ for t,m in pairs(materials) do
|
|||
{ b, b, s },
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "vl_weaponry:spear_"..t,
|
||||
recipe = {
|
||||
{ b, b, m },
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = vl_weaponry
|
||||
author = Herowl
|
||||
depends = mcl_sounds, mcl_init, mcl_bows, vl_projectile
|
||||
depends = mcl_sounds, mcl_init, mcl_bows, vl_projectile, controls
|
||||
|
|
Loading…
Reference in a new issue