Spear throw charging

- spear throw has to be charged for full power
- bow charging is improved and compatible with spears
- fixed a crash
This commit is contained in:
the-real-herowl 2024-12-29 07:42:00 +01:00 committed by the-real-herowl
parent fa41870bb5
commit 6a6f033197
4 changed files with 181 additions and 96 deletions

View file

@ -875,7 +875,7 @@ minetest.register_globalstep(function(dtime)
if minetest.is_creative_enabled(name) then if minetest.is_creative_enabled(name) then
local touch_enabled = is_touch_enabled(name) local touch_enabled = is_touch_enabled(name)
if touch_enabled ~= players[name].last_touch_enabled then if not players[name] or touch_enabled ~= players[name].last_touch_enabled then
mcl_inventory.set_creative_formspec(player) mcl_inventory.set_creative_formspec(player)
end end
end end

View file

@ -180,6 +180,7 @@ local function reset_bows(player)
for place, stack in pairs(list) do for place, stack in pairs(list) do
if stack:get_name() == "mcl_bows:bow" or stack:get_name() == "mcl_bows:bow_enchanted" then if stack:get_name() == "mcl_bows:bow" or stack:get_name() == "mcl_bows:bow_enchanted" then
stack:get_meta():set_string("active", "") stack:get_meta():set_string("active", "")
stack:get_meta():set_string("inventory_image", "")
elseif stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then elseif stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
stack:set_name("mcl_bows:bow") stack:set_name("mcl_bows:bow")
stack:get_meta():set_string("active", "") stack:get_meta():set_string("active", "")
@ -290,12 +291,6 @@ controls.register_on_release(function(player, key, time)
local has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical) local has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
if enchanted then
meta:set_string("inventory_image", "mcl_bows_bow.png"..mcl_enchanting.overlay)
else
meta:set_string("inventory_image", "mcl_bows_bow.png")
end
if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
local durability = BOW_DURABILITY local durability = BOW_DURABILITY
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking") local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
@ -333,14 +328,13 @@ controls.register_on_hold(function(player, key, time)
bow_load[name] = minetest.get_us_time() bow_load[name] = minetest.get_us_time()
bow_load_level[name] = 0 bow_load_level[name] = 0
bow_index[name] = player:get_wield_index() bow_index[name] = player:get_wield_index()
core.chat_send_all("init")
-- begin Bow Zoom. -- begin Bow Zoom.
mcl_fovapi.apply_modifier(player, "bowcomplete") mcl_fovapi.apply_modifier(player, "bowcomplete")
else else
if player:get_wield_index() == bow_index[name] then if player:get_wield_index() == bow_index[name] then
local level = 0
if type(bow_load[name]) == "number" then if type(bow_load[name]) == "number" then
local level = 0
if minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then if minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
if bow_load_level[name] == 2 then return end if bow_load_level[name] == 2 then return end
level = 2 level = 2
@ -350,18 +344,17 @@ controls.register_on_hold(function(player, key, time)
level = 1 level = 1
bow_load_level[name] = 1 bow_load_level[name] = 1
else return end else return end
local im_string = "mcl_bows_bow_"..level..".png"
if wielditem:get_name() == "mcl_bows:bow_enchanted" then
im_string = im_string .. mcl_enchanting.overlay
end
meta:set_string("inventory_image", im_string)
else else
level = -1 meta:set_string("inventory_image", "")
bow_load_level[name] = nil bow_load_level[name] = nil
end end
local im_string = level == -1 and "mcl_bows_bow.png" or "mcl_bows_bow_"..level..".png"
if wielditem:get_name() == "mcl_bows:bow_enchanted" then
im_string = im_string .. mcl_enchanting.overlay
end
meta:set_string("inventory_image", im_string)
core.chat_send_all(im_string)
player:set_wielded_item(wielditem) player:set_wielded_item(wielditem)
else elseif bow_load[name] then
reset_bow_state(player, true) reset_bow_state(player, true)
end end
end end

View file

@ -1,6 +1,6 @@
local modname = minetest.get_current_modname() local modname = core.get_current_modname()
local modpath = minetest.get_modpath(modname) local modpath = core.get_modpath(modname)
local S = minetest.get_translator(modname) local S = core.get_translator(modname)
local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback") local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.") local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
@ -12,6 +12,8 @@ local spear_use = S("To throw a spear, hold it in your hand, then hold use (righ
local wield_scale = mcl_vars.tool_wield_scale local wield_scale = mcl_vars.tool_wield_scale
local spear_entity = table.copy(mcl_bows.arrow_entity) local spear_entity = table.copy(mcl_bows.arrow_entity)
table.update(spear_entity,{ table.update(spear_entity,{
visual = "item", visual = "item",
@ -59,60 +61,150 @@ table.update(spear_entity._vl_projectile,{
vl_projectile.register("vl_weaponry:spear_entity", spear_entity) vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
local spear_throw_power = 25 local SPEAR_THROW_POWER = 30
local spear_on_place = function(wear_divisor) local function spear_on_place(itemstack, user, pointed_thing)
return function(itemstack, user, pointed_thing) if pointed_thing.type == "node" then
if pointed_thing.type == "node" then -- Call on_rightclick if the pointed node defines it
-- Call on_rightclick if the pointed node defines it local node = core.get_node(pointed_thing.under)
local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then
if user and not user:get_player_control().sneak then if core.registered_nodes[node.name] and core.registered_nodes[node.name].on_rightclick then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return core.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end end
end end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if not minetest.is_creative_enabled(user:get_player_name()) then
mcl_util.use_item_durability(itemstack, 1)
end
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = vl_projectile.create("vl_weaponry:spear_entity",{
pos = pos,
dir = dir,
owner = user,
velocity = spear_throw_power,
})
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
le._is_critical = false
le._startpos = pos
le._collectable = true
le._arrow_item = itemstack:to_string()
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return ItemStack()
end end
itemstack:get_meta():set_int("active", 1)
return itemstack
end end
local function throw_spear(itemstack, user, power_factor)
if not core.is_creative_enabled(user:get_player_name()) then
mcl_util.use_item_durability(itemstack, 1)
end
local meta = itemstack:get_meta()
meta:set_string("inventory_image", "")
meta:set_int("active", 0)
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = vl_projectile.create("vl_weaponry:spear_entity",{
pos = pos,
dir = dir,
owner = user,
velocity = SPEAR_THROW_POWER * power_factor,
})
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage * power_factor
le._is_critical = false -- TODO get from luck?
le._startpos = pos
le._collectable = true
le._arrow_item = itemstack:to_string()
core.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
end
user:set_wielded_item(ItemStack())
end
-- Factor to multiply with player speed while player uses bow
-- This emulates the sneak speed.
local AIMING_MOVEMENT_SPEED =
tonumber(core.settings:get("movement_speed_crouch"))
/ tonumber(core.settings:get("movement_speed_walk"))
local SPEAR_FULL_CHARGE_TIME = 1000000 -- time until full charge in microseconds
local spear_raise_time = {}
local spear_index = {}
local function reset_spear_state(player, skip_inv_cleanup)
-- clear the FOV change from the player.
mcl_fovapi.remove_modifier(player, "bowcomplete")
spear_raise_time[player:get_player_name()] = nil
spear_index[player:get_player_name()] = nil
if core.get_modpath("playerphysics") then
playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_bow")
end
if skip_inv_cleanup then return end
local inv = player:get_inventory()
local list = inv:get_list("main")
for place, stack in pairs(list) do
if core.get_item_group(stack:get_name(), "spear") > 0 then
local meta = stack:get_meta()
meta:set_int("active", 0)
meta:set_string("inventory_image", "")
end
end
inv:set_list("main", list)
end
controls.register_on_release(function(player, key, time)
if key~="RMB" and key~="zoom" then return end
local wielditem = player:get_wielded_item()
if core.get_item_group(wielditem:get_name(), "spear") < 1 then return end
local pname = player:get_player_name()
local raise_moment = spear_raise_time[pname] or 0
local power = math.max(math.min((core.get_us_time() - raise_moment)
/ SPEAR_FULL_CHARGE_TIME, 1), 0)
throw_spear(wielditem, player, power)
reset_spear_state(player, true)
end)
controls.register_on_hold(function(player, key, time)
local name = player:get_player_name()
local creative = core.is_creative_enabled(name)
local wielditem = player:get_wielded_item()
if (key ~= "RMB" and key ~= "zoom")
or core.get_item_group(wielditem:get_name(), "spear") < 1 then
return
end
local meta = wielditem:get_meta()
if spear_raise_time[name] == nil and (meta:get("active") or key == "zoom") then
meta:set_string("inventory_image", wielditem:get_definition().inventory_image .. "^[transformR90")
player:set_wielded_item(wielditem)
if core.get_modpath("playerphysics") then
-- Slow player down when using bow
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", AIMING_MOVEMENT_SPEED)
end
spear_raise_time[name] = core.get_us_time()
spear_index[name] = player:get_wield_index()
-- begin aiming Zoom.
mcl_fovapi.apply_modifier(player, "bowcomplete")
else
if player:get_wield_index() ~= spear_index[name] then
reset_spear_state(player)
end
end
end)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local wielditem = player:get_wielded_item()
local wieldindex = player:get_wield_index()
if type(spear_raise_time[name]) == "number"
and (core.get_item_group(wielditem:get_name(), "spear") < 1
or wieldindex ~= spear_index[name]) then
reset_spear_state(player)
end
end
end)
local uses = { local uses = {
wood = 60, wood = 60,
stone = 132, stone = 132,
@ -132,7 +224,7 @@ local materials = {
local SPEAR_RANGE = 4.5 local SPEAR_RANGE = 4.5
--Hammers --Hammers
minetest.register_tool("vl_weaponry:hammer_wood", { core.register_tool("vl_weaponry:hammer_wood", {
description = S("Wooden Hammer"), description = S("Wooden Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -155,7 +247,7 @@ minetest.register_tool("vl_weaponry:hammer_wood", {
shovely = { speed = 1, level = 2, uses = uses.wood } shovely = { speed = 1, level = 2, uses = uses.wood }
}, },
}) })
minetest.register_tool("vl_weaponry:hammer_stone", { core.register_tool("vl_weaponry:hammer_stone", {
description = S("Stone Hammer"), description = S("Stone Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -177,7 +269,7 @@ minetest.register_tool("vl_weaponry:hammer_stone", {
shovely = { speed = 2, level = 3, uses = uses.stone } shovely = { speed = 2, level = 3, uses = uses.stone }
}, },
}) })
minetest.register_tool("vl_weaponry:hammer_iron", { core.register_tool("vl_weaponry:hammer_iron", {
description = S("Iron Hammer"), description = S("Iron Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -199,7 +291,7 @@ minetest.register_tool("vl_weaponry:hammer_iron", {
shovely = { speed = 3, level = 4, uses = uses.iron } shovely = { speed = 3, level = 4, uses = uses.iron }
}, },
}) })
minetest.register_tool("vl_weaponry:hammer_gold", { core.register_tool("vl_weaponry:hammer_gold", {
description = S("Golden Hammer"), description = S("Golden Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -221,7 +313,7 @@ minetest.register_tool("vl_weaponry:hammer_gold", {
shovely = { speed = 8, level = 4, uses = uses.gold } shovely = { speed = 8, level = 4, uses = uses.gold }
}, },
}) })
minetest.register_tool("vl_weaponry:hammer_diamond", { core.register_tool("vl_weaponry:hammer_diamond", {
description = S("Diamond Hammer"), description = S("Diamond Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -245,7 +337,7 @@ minetest.register_tool("vl_weaponry:hammer_diamond", {
_mcl_upgradable = true, _mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:hammer_netherite" _mcl_upgrade_item = "vl_weaponry:hammer_netherite"
}) })
minetest.register_tool("vl_weaponry:hammer_netherite", { core.register_tool("vl_weaponry:hammer_netherite", {
description = S("Netherite Hammer"), description = S("Netherite Hammer"),
_tt_help = hammer_tt, _tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc, _doc_items_longdesc = hammer_longdesc,
@ -269,7 +361,7 @@ minetest.register_tool("vl_weaponry:hammer_netherite", {
}) })
--Spears --Spears
minetest.register_tool("vl_weaponry:spear_wood", { core.register_tool("vl_weaponry:spear_wood", {
description = S("Wooden Spear"), description = S("Wooden Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
@ -277,8 +369,8 @@ minetest.register_tool("vl_weaponry:spear_wood", {
_doc_items_hidden = false, _doc_items_hidden = false,
inventory_image = "vl_tool_woodspear.png", inventory_image = "vl_tool_woodspear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.wood), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.wood), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -296,15 +388,15 @@ minetest.register_tool("vl_weaponry:spear_wood", {
}, },
_mcl_spear_thrown_damage = 5, _mcl_spear_thrown_damage = 5,
}) })
minetest.register_tool("vl_weaponry:spear_stone", { core.register_tool("vl_weaponry:spear_stone", {
description = S("Stone Spear"), description = S("Stone Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use, _doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_stonespear.png", inventory_image = "vl_tool_stonespear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.stone), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.stone), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -322,15 +414,15 @@ minetest.register_tool("vl_weaponry:spear_stone", {
}, },
_mcl_spear_thrown_damage = 6, _mcl_spear_thrown_damage = 6,
}) })
minetest.register_tool("vl_weaponry:spear_iron", { core.register_tool("vl_weaponry:spear_iron", {
description = S("Iron Spear"), description = S("Iron Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use, _doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_steelspear.png", inventory_image = "vl_tool_steelspear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.iron), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.iron), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -348,15 +440,15 @@ minetest.register_tool("vl_weaponry:spear_iron", {
}, },
_mcl_spear_thrown_damage = 7, _mcl_spear_thrown_damage = 7,
}) })
minetest.register_tool("vl_weaponry:spear_gold", { core.register_tool("vl_weaponry:spear_gold", {
description = S("Golden Spear"), description = S("Golden Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use, _doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_goldspear.png", inventory_image = "vl_tool_goldspear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.gold), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.gold), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -374,15 +466,15 @@ minetest.register_tool("vl_weaponry:spear_gold", {
}, },
_mcl_spear_thrown_damage = 5, _mcl_spear_thrown_damage = 5,
}) })
minetest.register_tool("vl_weaponry:spear_diamond", { core.register_tool("vl_weaponry:spear_diamond", {
description = S("Diamond Spear"), description = S("Diamond Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use, _doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_diamondspear.png", inventory_image = "vl_tool_diamondspear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.diamond), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.diamond), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -402,15 +494,15 @@ minetest.register_tool("vl_weaponry:spear_diamond", {
_mcl_upgradable = true, _mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:spear_netherite" _mcl_upgrade_item = "vl_weaponry:spear_netherite"
}) })
minetest.register_tool("vl_weaponry:spear_netherite", { core.register_tool("vl_weaponry:spear_netherite", {
description = S("Netherite Spear"), description = S("Netherite Spear"),
_tt_help = spear_tt, _tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc, _doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use, _doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_netheritespear.png", inventory_image = "vl_tool_netheritespear.png",
wield_scale = wield_scale, wield_scale = wield_scale,
on_place = spear_on_place(uses.netherite), on_place = spear_on_place,
on_secondary_use = spear_on_place(uses.netherite), on_secondary_use = spear_on_place,
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 }, groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
range = SPEAR_RANGE, range = SPEAR_RANGE,
tool_capabilities = { tool_capabilities = {
@ -433,7 +525,7 @@ minetest.register_tool("vl_weaponry:spear_netherite", {
local s = "mcl_core:stick" local s = "mcl_core:stick"
local b = "" local b = ""
for t,m in pairs(materials) do for t,m in pairs(materials) do
minetest.register_craft({ core.register_craft({
output = "vl_weaponry:hammer_"..t, output = "vl_weaponry:hammer_"..t,
recipe = { recipe = {
{ m, b, m }, { m, b, m },
@ -441,7 +533,7 @@ for t,m in pairs(materials) do
{ b, s, b }, { b, s, b },
} }
}) })
minetest.register_craft({ core.register_craft({
output = "vl_weaponry:spear_"..t, output = "vl_weaponry:spear_"..t,
recipe = { recipe = {
{ m, b, b }, { m, b, b },
@ -449,7 +541,7 @@ for t,m in pairs(materials) do
{ b, b, s }, { b, b, s },
} }
}) })
minetest.register_craft({ core.register_craft({
output = "vl_weaponry:spear_"..t, output = "vl_weaponry:spear_"..t,
recipe = { recipe = {
{ b, b, m }, { b, b, m },

View file

@ -1,3 +1,3 @@
name = vl_weaponry name = vl_weaponry
author = Herowl author = Herowl
depends = mcl_sounds, mcl_init, mcl_bows, vl_projectile depends = mcl_sounds, mcl_init, mcl_bows, vl_projectile, controls