Spawn chicks (instead of chickens) from eggs

This commit is contained in:
Wuzzy 2017-06-24 15:31:46 +02:00
parent 1ae64037af
commit 6a5b2e6d1b

View file

@ -131,11 +131,27 @@ local egg_on_step = function(self, dtime)
if self._lastpos.x~=nil then
if (def and def.walkable) or not def then
-- 1/8 chance to spawn a chick
-- FIXME: Spawn chicks instead of chickens
-- FIXME: Chicks have a quite good chance to spawn in walls
local r = math.random(1,8)
-- Turn given object into a child
local make_child= function(object)
local ent = object:get_luaentity()
object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
collisionbox = {
ent.base_colbox[1]/2,
ent.base_colbox[2]/2,
ent.base_colbox[3]/2,
ent.base_colbox[4]/2,
ent.base_colbox[5]/2,
ent.base_colbox[6]/2,
}
})
ent.child = true
end
if r == 1 then
minetest.add_entity(self._lastpos, "mobs_mc:chicken")
make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken"))
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
local r = math.random(1,32)
@ -147,7 +163,7 @@ local egg_on_step = function(self, dtime)
}
for o=1, 3 do
local pos = vector.add(self._lastpos, offsets[o])
minetest.add_entity(pos, "mobs_mc:chicken")
make_child(minetest.add_entity(pos, "mobs_mc:chicken"))
end
end
end