Fix player looking up while on water and attached

This commit is contained in:
epCode 2021-02-09 19:00:54 +00:00
parent 484ffc924a
commit 6a3a0362a3

View file

@ -38,7 +38,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then
-- controls head pitch when swiming -- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly