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Fix dungeon margin bug (#4276)
Some mapgen settings used to crash the game. Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4276 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: Bram van den Heuvel <bram.vdh1999@gmail.com> Co-committed-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
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1 changed files with 10 additions and 7 deletions
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@ -406,6 +406,8 @@ local function dungeons_nodes(minp, maxp, blockseed)
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local pr = PseudoRandom(blockseed)
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local pr = PseudoRandom(blockseed)
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for a=1, attempts do
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for a=1, attempts do
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local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
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local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
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if ymin <= ymax - dim.y - 1 then
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local x = pr:next(minp.x, maxp.x-dim.x-1)
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local x = pr:next(minp.x, maxp.x-dim.x-1)
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local y = pr:next(ymin , ymax -dim.y-1)
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local y = pr:next(ymin , ymax -dim.y-1)
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local z = pr:next(minp.z, maxp.z-dim.z-1)
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local z = pr:next(minp.z, maxp.z-dim.z-1)
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@ -415,6 +417,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
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emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
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emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
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end
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end
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end
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end
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end
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function mcl_dungeons.spawn_dungeon(p1, _, pr)
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function mcl_dungeons.spawn_dungeon(p1, _, pr)
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if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
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if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end
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