Add new supported_node_facedir group and apply it to item frames (#4291)

This change should fix item frames not placing on chests and similar blocks

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4291
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
This commit is contained in:
Mikita Wiśniewski 2024-05-26 15:21:14 +00:00 committed by the-real-herowl
parent 54957e6191
commit 68e5c19df4
2 changed files with 12 additions and 1 deletions

View file

@ -94,5 +94,16 @@ function minetest.check_single_for_falling(pos)
end end
end end
if get_item_group(node.name, "supported_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
local def = registered_nodes[get_node(vector.add(pos, dir)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
end
return false return false
end end

View file

@ -638,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, attached_node_facedir = 1 }, groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, supported_node_facedir = 1 },
sounds = mcl_sounds.node_sound_defaults(), sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "", node_placement_prediction = "",