Added a function for a single position and better naming.

Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
This commit is contained in:
CyberMango 2023-01-06 22:58:56 +02:00
parent 949a2b787e
commit 685a7ff256

View file

@ -729,19 +729,45 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
end end
end end
--[[Check for a protection violation on given nodes. --[[Check for a protection violation on any of the given positions.
-- --
-- @param affected_nodes Node to check for protection violation. -- @param positions A table of position tables to check for protection violation.
-- @param player The player performing the action. -- @param player The player performing the action.
-- @param create_log Default: False. Should a log message be created on violation detection. -- @param create_log Default: False. Should a log message be created on violation detection.
-- --
-- @return true on protection violation detection. false otherwise. -- @return true on protection violation detection. false otherwise.
]] ]]
function mcl_util.check_nodes_protection(affected_nodes, player, create_log) function mcl_util.check_positions_protection(positions, player, create_log)
create_log = create_log or false
local name = player and player:get_player_name() or ""
for i = 1, #positions do
if minetest.is_protected(positions[i], name) then
if create_log then
minetest.log("action", name .. " tried violating protection at position "
.. minetest.pos_to_string(positions[i]))
end
minetest.record_protection_violation(positions[i], name)
return true
end
end
return false
end
--[[Check for a protection violation on a single position.
--
-- @param position A position table to check for protection violation.
-- @param player See mcl_util.check_positions_protection.
-- @param create_log See mcl_util.check_positions_protection.
--
-- @return See check_positions_protection.
]]
function mcl_util.check_position_protection(position, player, create_log)
create_log = create_log or false create_log = create_log or false
local name = player and player:get_player_name() or "" local name = player and player:get_player_name() or ""
for _, position in ipairs(affected_nodes) do
if minetest.is_protected(position, name) then if minetest.is_protected(position, name) then
if create_log then if create_log then
minetest.log("action", name .. " tried violating protection at position " minetest.log("action", name .. " tried violating protection at position "
@ -751,7 +777,6 @@ function mcl_util.check_nodes_protection(affected_nodes, player, create_log)
minetest.record_protection_violation(position, name) minetest.record_protection_violation(position, name)
return true return true
end end
end
return false return false
end end
@ -759,27 +784,27 @@ end
--[[Check protection violation for a planting action. --[[Check protection violation for a planting action.
-- --
-- @param pointed_thing The pointed_thing table for the object the action was pointed at. -- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection. -- @param player See mcl_util.check_positions_protection.
-- @param create_log See mcl_util.check_nodes_protection. -- @param create_log See mcl_util.check_positions_protection.
-- --
-- @return See mcl_util.check_nodes_protection. -- @return See mcl_util.check_positions_protection.
]] ]]
function mcl_util.check_planting_protection(pointed_thing, player, create_log) function mcl_util.check_planting_protection(pointed_thing, player, create_log)
-- We dont want to allow planting on top of protected nodes, even if the air is unprotected. -- We dont want to allow planting on top of protected positions, even if the air is unprotected.
return mcl_util.check_nodes_protection({pointed_thing.above, pointed_thing.under}, player, return mcl_util.check_positions_protection({pointed_thing.above, pointed_thing.under}, player,
create_log) create_log)
end end
--[[Check protection violation for a node placement action. --[[Check protection violation for a node placement action.
-- --
-- @param pointed_thing The pointed_thing table for the object the action was pointed at. -- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection. -- @param player See mcl_util.check_positions_protection.
-- @param create_log See mcl_util.check_nodes_protection. -- @param create_log See mcl_util.check_positions_protection.
-- --
-- @return See mcl_util.check_nodes_protection. -- @return See mcl_util.check_positions_protection.
]] ]]
function mcl_util.check_placement_protection(pointed_thing, player, create_log) function mcl_util.check_placement_protection(pointed_thing, player, create_log)
return mcl_util.check_nodes_protection({pointed_thing.above}, player, create_log) return mcl_util.check_position_protection(pointed_thing.above, player, create_log)
end end
--[[Check protection violation for a node modification action. --[[Check protection violation for a node modification action.
@ -787,11 +812,11 @@ end
-- Such as using a shovel or a hoe on dirt, destroying a block or using a chest. -- Such as using a shovel or a hoe on dirt, destroying a block or using a chest.
-- --
-- @param pointed_thing The pointed_thing table for the object the action was pointed at. -- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection. -- @param player See mcl_util.check_positions_protection.
-- @param create_log See mcl_util.check_nodes_protection. -- @param create_log See mcl_util.check_positions_protection.
-- --
-- @return See mcl_util.check_nodes_protection. -- @return See mcl_util.check_positions_protection.
]] ]]
function mcl_util.check_node_modification_protection(pointed_thing, player, create_log) function mcl_util.check_node_modification_protection(pointed_thing, player, create_log)
return mcl_util.check_nodes_protection({pointed_thing.under}, player, create_log) return mcl_util.check_position_protection(pointed_thing.under, player, create_log)
end end