Make door textures obey naming conventions

This commit is contained in:
Wuzzy 2017-07-17 13:22:46 +02:00
parent a0900ec363
commit 685922c4a9
24 changed files with 25 additions and 25 deletions

View file

@ -8,12 +8,12 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
description = "Oak Door", description = "Oak Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_wood.png", inventory_image = "doors_item_wood.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_wood_b.png", "door_wood_b.png"}, tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_lower.png"},
tiles_top = {"door_wood_a.png", "door_wood_a.png"}, tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -31,12 +31,12 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
description = "Acacia Door", description = "Acacia Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_acacia.png", inventory_image = "mcl_doors_door_acacia.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"}, tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_lower.png"},
tiles_top = {"door_acacia_a.png", "door_acacia_a.png"}, tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -54,12 +54,12 @@ mcl_doors:register_door("mcl_doors:birch_door", {
description = "Birch Door", description = "Birch Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_birch.png", inventory_image = "mcl_doors_door_birch.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_birch_b.png", "door_birch_b.png"}, tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_lower.png"},
tiles_top = {"door_birch_a.png", "door_birch_a.png"}, tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -77,12 +77,12 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
description = "Dark Oak Door", description = "Dark Oak Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_dark_oak.png", inventory_image = "mcl_doors_door_dark_oak.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"}, tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_lower.png"},
tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"}, tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -100,12 +100,12 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
description = "Jungle Door", description = "Jungle Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_jungle.png", inventory_image = "mcl_doors_door_jungle.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"}, tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_lower.png"},
tiles_top = {"door_jungle_a.png", "door_jungle_a.png"}, tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -123,12 +123,12 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
description = "Spruce Door", description = "Spruce Door",
_doc_items_longdesc = wood_longdesc, _doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp, _doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_spruce.png", inventory_image = "mcl_doors_door_spruce.png",
groups = {handy=1,axey=1, material_wood=1}, groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"}, tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_lower.png"},
tiles_top = {"door_spruce_a.png", "door_spruce_a.png"}, tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
}) })
@ -177,12 +177,12 @@ mcl_doors:register_door("mcl_doors:iron_door", {
description = "Iron Door", description = "Iron Door",
_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.", _doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
_doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.", _doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.",
inventory_image = "door_steel.png", inventory_image = "doors_item_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1}, groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5, _mcl_hardness = 5,
_mcl_blast_resistance = 25, _mcl_blast_resistance = 25,
tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"}, tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_lower.png^[transformFX"},
tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"}, tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_upper.png^[transformFX"},
sounds = mcl_sounds.node_sound_metal_defaults(), sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open", sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close", sound_close = "doors_steel_door_close",
@ -207,8 +207,8 @@ mcl_doors:register_trapdoor("mcl_doors:trapdoor", {
description = "Wooden Trapdoor", description = "Wooden Trapdoor",
_doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.", _doc_items_longdesc = "Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.", _doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
tiles = {"door_trapdoor.png"}, tiles = {"doors_trapdoor.png"},
wield_image = "door_trapdoor.png", wield_image = "doors_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1}, groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3, _mcl_hardness = 3,
_mcl_blast_resistance = 15, _mcl_blast_resistance = 15,
@ -232,8 +232,8 @@ minetest.register_craft({
mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", { mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
description = "Iron Trapdoor", description = "Iron Trapdoor",
_doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.", _doc_items_longdesc = "Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.",
tiles = {"iron_trapdoor.png"}, tiles = {"doors_trapdoor_steel.png"},
wield_image = "iron_trapdoor.png", wield_image = "doors_trapdoor_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1}, groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5, _mcl_hardness = 5,
_mcl_blast_resistance = 25, _mcl_blast_resistance = 25,

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