code from inital PR
|
@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
|
||||||
dofile(modpath .. "/functions.lua")
|
dofile(modpath .. "/functions.lua")
|
||||||
dofile(modpath .. "/api.lua")
|
dofile(modpath .. "/api.lua")
|
||||||
dofile(modpath .. "/beds.lua")
|
dofile(modpath .. "/beds.lua")
|
||||||
|
dofile(modpath .. "/respawn_anchor.lua")
|
|
@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn a
|
||||||
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
|
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
|
||||||
You're in bed.=Sie sind im Bett.
|
You're in bed.=Sie sind im Bett.
|
||||||
Allows you to sleep=Zum Einschafen
|
Allows you to sleep=Zum Einschafen
|
||||||
|
Respawn Anchor=Seelenanker
|
|
@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
|
||||||
You will fall asleep when @1% of all players are in bed.=
|
You will fall asleep when @1% of all players are in bed.=
|
||||||
You're in bed.=
|
You're in bed.=
|
||||||
Allows you to sleep=
|
Allows you to sleep=
|
||||||
|
Respawn Anchor=
|
||||||
|
|
87
mods/ITEMS/mcl_beds/respawn_anchor.lua
Normal file
|
@ -0,0 +1,87 @@
|
||||||
|
--TODO: Add sounds for the respawn anchor (charge sounds etc.)
|
||||||
|
|
||||||
|
--Nether ends at y -29077
|
||||||
|
--Nether roof at y -28933
|
||||||
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
|
||||||
|
|
||||||
|
for i=0,4 do
|
||||||
|
local nodebox_uncharged = { --Reused the composter nodebox, since it is basicly the same
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||||
|
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||||
|
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||||
|
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||||
|
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local nodebox_charged = { --Reused the composter nodebox, since it is basicly the same
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||||
|
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||||
|
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||||
|
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||||
|
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
local function rightclick(pos, node, player, itemstack)
|
||||||
|
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" and i ~= 4 then
|
||||||
|
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1})
|
||||||
|
itemstack:take_item()
|
||||||
|
elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then
|
||||||
|
if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
|
||||||
|
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||||
|
end
|
||||||
|
elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then
|
||||||
|
minetest.chat_send_player(player.get_player_name(player), S"New respawn position set!")
|
||||||
|
mcl_spawn.set_spawn_pos(player, pos, nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if i == 0 then
|
||||||
|
minetest.register_node("mcl_beds:respawn_anchor",{
|
||||||
|
description=S("Respawn Anchor"),
|
||||||
|
tiles = {
|
||||||
|
"respawn_anchor_top_off.png",
|
||||||
|
"respawn_anchor_bottom.png",
|
||||||
|
"respawn_anchor_side0.png"
|
||||||
|
},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = nodebox_uncharged,
|
||||||
|
on_rightclick = rightclick,
|
||||||
|
groups = {pickaxey=1, material_stone=1},
|
||||||
|
_mcl_hardness = 22.5,
|
||||||
|
sounds= mcl_sounds.node_sound_stone_defaults()
|
||||||
|
})
|
||||||
|
else
|
||||||
|
minetest.register_node("mcl_beds:respawn_anchor_charged_"..i,{
|
||||||
|
description=S("Respawn Anchor"),
|
||||||
|
tiles = {
|
||||||
|
"portal.png",
|
||||||
|
"respawn_anchor_bottom.png",
|
||||||
|
"respawn_anchor_side"..i ..".png"
|
||||||
|
},
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = nodebox_charged,
|
||||||
|
on_rightclick = rightclick,
|
||||||
|
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
|
||||||
|
_mcl_hardness = 22.5,
|
||||||
|
sounds= mcl_sounds.node_sound_stone_defaults()
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented!
|
||||||
|
output = "mcl_beds:respawn_anchor",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
|
||||||
|
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
|
||||||
|
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
|
||||||
|
}
|
||||||
|
})
|
BIN
mods/ITEMS/mcl_beds/textures/portal.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_bottom.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_side0.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_side1.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_side2.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_side3.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_side4.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
mods/ITEMS/mcl_beds/textures/respawn_anchor_top_off.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
|
@ -452,12 +452,33 @@ function mcl_spawn.get_player_spawn_pos(player)
|
||||||
if bgroup ~= 1 and bgroup ~= 2 then
|
if bgroup ~= 1 and bgroup ~= 2 then
|
||||||
-- Bed is destroyed:
|
-- Bed is destroyed:
|
||||||
if player and player:is_player() then
|
if player and player:is_player() then
|
||||||
player:get_meta():set_string("mcl_beds:spawn", "")
|
local checkpos = minetest.string_to_pos(player:get_meta():get_string("mcl_beds:spawn"))
|
||||||
|
local checknode = minetest.get_node(checkpos)
|
||||||
|
|
||||||
|
if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
|
||||||
|
local charge_level = tonumber(string.sub(checknode.name, -1))
|
||||||
|
if not charge_level then
|
||||||
|
minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
|
||||||
|
player:get_meta():set_string("mcl_beds:spawn", "")
|
||||||
|
minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
|
||||||
|
return mcl_spawn.get_world_spawn_pos(), false
|
||||||
|
elseif charge_level ~= 1 then
|
||||||
|
minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor_charged_".. charge_level-1})
|
||||||
|
return checkpos, false
|
||||||
|
else
|
||||||
|
minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
|
||||||
|
return checkpos, false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
player:get_meta():set_string("mcl_beds:spawn", "")
|
||||||
|
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
|
||||||
|
return mcl_spawn.get_world_spawn_pos(), false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
|
||||||
return mcl_spawn.get_world_spawn_pos(), false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
||||||
|
|
||||||
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
# textdomain: mcl_spawn
|
# textdomain: mcl_spawn
|
||||||
New respawn position set!=Neue Wiedereinstiegsposition gesetzt!
|
New respawn position set!=Neue Wiedereinstiegsposition gesetzt!
|
||||||
Respawn position cleared!=Wiedereinstiegsposition gelöscht!
|
Respawn position cleared!=Wiedereinstiegsposition gelöscht!
|
||||||
Your spawn bed was missing or blocked.=Ihr Startbett fehlte oder war blockiert.
|
Your spawn bed was missing or blocked, and you had no charged respawn anchor!=Ihr Startbett fehlte oder war blockiert, und Sie hatten keinen geladenen Seelenanker!
|
||||||
|
Couldn't get level of your respawn anchor!=Das Füllstand ihres Seelenankers konnte nicht erkannt werden!
|
|
@ -1,4 +1,5 @@
|
||||||
# textdomain: mcl_spawn
|
# textdomain: mcl_spawn
|
||||||
New respawn position set!=
|
New respawn position set!=
|
||||||
Respawn position cleared!=
|
Respawn position cleared!=
|
||||||
Your spawn bed was missing or blocked.=
|
Couldn't get level of your respawn anchor!=
|
||||||
|
Your spawn bed was missing or blocked, and you had no charged respawn anchor!=
|