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Add predicates
This commit is contained in:
parent
34c31cac1f
commit
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7 changed files with 287 additions and 29 deletions
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@ -11,25 +11,25 @@ end)
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function mcl_loottables.get_table(def)
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local t = type(def)
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if t == "nil" then
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return mcl_util.switch_type(def, {
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["nil"] = function()
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return {}
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elseif t == "string" then
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return assert(mcl_loottables.tables[def])
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elseif t == "table" then
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end,
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["string"] = function()
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return mcl_loottables.tables[def], "table"
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end,
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["table"] = function()
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return def
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else
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error("invalid loottable type: " .. t)
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end
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end,
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}, "loot table")
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end
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function mcl_loottables.get_entry_type(entry)
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return assert(mcl_loottables.entries[entry.type])
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return mcl_loottables.entries[entry.type]
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end
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function mcl_loottables.get_candidates(entries, data, func)
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local candidates = {}
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local functions = {}
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for _, entry in ipairs(entries) do
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local success = mcl_predicates.do_predicates(entry.conditions, data)
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@ -87,7 +87,7 @@ function mcl_loottables.do_pools(pools, functions, data)
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local stacks = func(selected, data)
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for _, stack in ipairs(stacks) do
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mcl_loottables.do_item_modifiers(stack, selected, data)
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mcl_item_modifiers.do_item_modifiers(stack, selected, data)
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end
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table.insert_all(stacks, stack)
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end
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@ -103,7 +103,7 @@ function mcl_loottables.get_loot(def, data)
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end
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function mcl_loottables.drop_loot(def, data)
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local loot = mcl_loottables.get_loot(def)
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local loot = mcl_loottables.get_loot(def, data)
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local old_loot = table.copy(loot)
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for _, stack in ipairs(old_loot) do
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local max_stack = stack:get_stack_max()
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@ -115,4 +115,5 @@ function mcl_loottables.drop_loot(def, data)
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end
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function mcl_loottables.fill_chest(def, data)
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local loot = mcl_loottables.get_loot(def, data)
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end
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@ -1,15 +1,27 @@
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mcl_numbers.register_provider = mcl_util.registration_function(mcl_numbers.providers)
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function mcl_numbers.get_number(provider, data)
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local t = type(provider)
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if t == "nil" then
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return 0
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elseif t == "number" then
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return mcl_util.switch_type(provider, {
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["number"] = function()
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return provider
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elseif t == "table" then
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local func = assert(mcl_numbers.providers[data.type])
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return assert(tonumber(func(provider, data)))
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else
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error("invalid number type: " .. t)
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end
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end,
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["table"] = function()
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local func = mcl_numbers.providers[data.type]
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return func(provider, data)
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end,
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}, "number provider")
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end
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function mcl_numbers.check_bounds(actual, expected, data)
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return mcl_util.switch_type(actual, {
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["nil"] = function()
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return true
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end,
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["number"] = function()
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return actual == expected
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end,
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["table"] = function()
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return actual <= mcl_numbers.get_number(expected.max, data) and actual >= mcl_numbers.get_number(expected.min, data)
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end,
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}, "range")
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end
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@ -7,14 +7,14 @@ mcl_numbers.register_provider("mcl_numbers:constant", function(provider)
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end)
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mcl_numbers.register_provider("mcl_numbers:uniform", function(provider, data)
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return mcl_util.rand(data.pr, mcl_numbers.get_number(provider.min), mcl_numbers.get_number(provider.max))
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return mcl_util.rand(data.pr, mcl_numbers.get_number(provider.min, data), mcl_numbers.get_number(provider.max, data))
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end)
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mcl_numbers.register_provider("mcl_numbers:binomial", function(provider, data)
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local n = mcl_numbers.get_number(provider.n)
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local n = mcl_numbers.get_number(provider.n, data)
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local num = 0
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for i = 1, n do
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if mcl_util.rand_bool(mcl_numbers.get_number(provider.p), data.pr) then
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if mcl_util.rand_bool(mcl_numbers.get_number(provider.p, data), data.pr) then
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num = num + 1
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end
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end
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84
mods/CORE/mcl_predicates/api.lua
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84
mods/CORE/mcl_predicates/api.lua
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@ -0,0 +1,84 @@
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mcl_predicates.register_predicate = mcl_util.registration_function(mcl_predicates.predicates)
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function mcl_predicates.get_predicate(id)
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return mcl_util.switch_type(id, {
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["function"] = function(v)
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return v,
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end,
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["string"] = function(v)
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return mcl_predicates.predicates[v]
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end,
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}, "predicate")
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end
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function mcl_predicates.do_predicates(predicates, data, or_mode)
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or_mode = or_mode or false
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for _, def in ipairs() do
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local func = mcl_predicates.get_predicate(def.condition)
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local failure = func and not func(def, data) or false
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if or_mode ~= failure then
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return or_mode
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end
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end
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return not or_mode or #predicates == 0
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end
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function mcl_predicates.match_block(location, block, properties)
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local node = minetest.get_node(location)
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if node.name ~= block then
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return false
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end
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if properties then
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local meta = minetest.get_meta(location)
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for k, v in pairs(properties) do
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if meta:get_string(k) ~= v then
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return false
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end
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end
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end
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return true
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end
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function mcl_predicates.match_tool(itemstack, predicate)
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itemstack = itemstack or ItemStack()
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local itemname = itemstack:get_name()
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local expected_name = predicate.item
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if expected_name and itemname ~= expected_name then
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return false
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end
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local tag = predicate.tag
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if tag and minetest.get_item_group(itemname, predicate) == 0 then
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return false
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end
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if not mcl_numbers.check_bounds(itemstack:get_count(), predicate.count, data) then
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return false
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end
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-- ToDo: Durability, needs research, needs abstraction ?
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-- ToDo: potions, "nbt" aka metadata
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local enchantments, stored_enchantments = predicate.enchantments, predicate.stored_enchantments
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if enchantments and stored_enchantments then
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enchantments = table.copy(enchantments)
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table.insert_all(enchantments, stored_enchantments)
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elseif stored_enchantments then
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enchantments = stored_enchantments
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end
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if enchantments then
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local actual_enchantments = mcl_enchanting.get_enchantments(itemstack)
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for _, def in ipairs(actual_enchantments) do
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local level = actual_enchantments[def.enchantment]
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if not mcl_numbers.check_bounds(level, def.levels or {min = 1, max = math.huge}, data) then
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return false
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end
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end
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end
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end
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110
mods/CORE/mcl_predicates/init.lua
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110
mods/CORE/mcl_predicates/init.lua
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@ -0,0 +1,110 @@
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mcl_predicates = {
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predicates = {},
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}
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local modpath = minetest.get_modpath("mcl_predicates")
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dofile(modpath .. "/api.lua")
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mcl_predicates.register_predicate("alternative", function(predicate, data)
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return mcl_predicates.do_predicates(predicate.terms, data, true)
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end)
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mcl_predicates.register_predicate("block_state_property", function(predicate, data)
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return mcl_predicates.match_block(predicate.block, predicate.properties, data.location)
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end)
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mcl_predicates.register_predicate("damage_source_properties", function(predicate, data)
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-- ToDo: damage source abstraction
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return nil
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end)
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mcl_predicates.register_predicate("entity_properties", function(predicate, data)
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local entity = predicate.entity
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if not entity or (entity ~= "this" and entity ~= "killer" and entity ~= "killer_player") then
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return false
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end
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local ref = data[entity]
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if not ref then
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return false
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end
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-- ToDo: entity / player abstraction
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return nil
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end)
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mcl_predicates.register_predicate("entity_scores", function(predicate, data)
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-- ToDo: scoreboards
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return nil
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end)
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mcl_predicates.register_predicate("inverted", function(predicate, data)
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return not mcl_predicates.do_predicates({predicate.term}, data)
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end)
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mcl_predicates.register_predicate("killed_by_player", function(predicate, data)
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return not predicate.inverse ~= not data.killer_player
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end)
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mcl_predicates.register_predicate("location_check", function(predicate, data)
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local location = vector.new(data.location)
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location.x = location.x + (data.offsetX or 0)
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location.y = location.y + (data.offsetY or 0)
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location.z = location.z + (data.offsetZ or 0)
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-- ToDo, needs abstraction?
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return nil
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end)
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mcl_predicates.register_predicate("match_tool", function(predicate, data)
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return mcl_predicates.match_tool(data.tool, predicate.predicate)
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end)
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mcl_predicates.register_predicate("random_chance", function(predicate, data)
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return mcl_util.rand_bool(predicate.chance, data.pr)
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end)
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mcl_predicates.register_predicate("random_chance_with_looting", function(predicate, data)
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local chance = predicate.chance -- + (looting_level * looting_multiplier)
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-- ToDo: entity / player abstraction
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return mcl_util.rand_bool(chance, data.pr)
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end)
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mcl_predicates.register_predicate("reference", function(predicate, data)
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-- ToDo: needs research
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return nil
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end)
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mcl_predicates.register_predicate("survives_explosion", function(predicate, data)
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return mcl_util.rand_bool(data.drop_chance or 1, data.pr)
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end)
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mcl_predicates.register_predicate("table_bonus", function(predicate, data)
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-- ToDo: entity / player abstraction
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return nil
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end)
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mcl_predicates.register_predicate("time_check", function(predicate, data)
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-- ToDo: needs research
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return nil
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end)
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mcl_predicates.register_predicate("weather_check", function(predicate, data)
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local weather = mcl_weather.get_weather()
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if predicate.thundering then
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return weather == "thunder"
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elseif predicate.raining then
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return weather == "rain"
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else
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return true
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end
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end)
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mcl_predicates.register_predicate("value_check", function(predicate, data)
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local value = mcl_numbers.get_number(predicate.value, data)
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return mcl_numbers.check_in_bounds(value, predicate.range, data)
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end)
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4
mods/CORE/mcl_predicates/mod.conf
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4
mods/CORE/mcl_predicates/mod.conf
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name = mcl_predicates
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author = Fleckenstein
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description = Provides MC-like predicates
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depends = mcl_util, mcl_number
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@ -438,5 +438,52 @@ function mcl_util.rand(pr, ...)
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end
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function mcl_util.rand_bool(probability, pr)
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if probability >= 1 then
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return true
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elseif probability <= 0 then
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return false
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else
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return mcl_util.rand(pr, 0, 32767) < probability * 32768
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end
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end
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function mcl_util.switch_type(value, funcs, name)
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local t = type(value)
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local func = funcs[func] or funcs["default"]
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if func then
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return func(value, ...)
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else
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error("invalid " .. (name and name .. " " or "") .. "type: " .. t)
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end
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end
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--[[
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function mcl_util.assert_type(value, expected_type, allow_nil)
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local actual_type = type(value)
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local errmsg = value .. " is not a " .. expected_type
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if expected_type == "itemstack" then
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return mcl_util.switch_type(value, {
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["nil"] = function()
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assert(allow_nil, errmsg)
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end,
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["string"] = ItemStack,
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["table"] = ItemStack,
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["userdata"] = function()
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assert(value.get_name, errmsg)
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return value
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end,
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}, "ItemStack")
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end
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if expected_type == "vector" then
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assert(actual_type == "table", errmsg)
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assert(value.x, errmsg)
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assert(value.y, errmsg)
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assert(value.z, errmsg)
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else
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assert((allow_nil and value == nil) or (actual_type == expected_type), errmsg)
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end
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return value
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end
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]]--
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