Added Burning Players and Entities to Campfires.

This commit is contained in:
PrairieAstronomer 2022-07-05 15:38:54 -06:00 committed by cora
parent e9fe5c1377
commit 67494f8905

View file

@ -8,11 +8,11 @@
-- * Add Cooking Meat
-- * Add Working Sounds
S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
campfires = {
{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
local campfires = {
{ name = "Campfire", lightlevel = 15, techname = "campfire", damage = 1, drops = "mcl_core:charcoal_lump 2" },
{ name = "Soul Campfire", lightlevel = 10, techname = "soul_campfire", damage = 2, drops = "mcl_blackstone:soul_soil" },
}
for _, campfire in pairs(campfires) do
@ -25,7 +25,7 @@ for _, campfire in pairs(campfires) do
drawtype = "mesh",
mesh = "mcl_campfires_campfire.obj",
tiles = {{name="mcl_campfires_log.png"},},
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1 },
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
@ -73,7 +73,7 @@ for _, campfire in pairs(campfires) do
length=2.0
}}
},
groups = { handy=1, axey=1, material_wood=1 },
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
@ -117,3 +117,24 @@ minetest.register_craft({
{ "group:tree", "group:tree", "group:tree" },
}
})
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
local n = minetest.find_node_near(pl:get_pos(),0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(pl, 5)
end
end
for _,ent in pairs(minetest.luaentities) do
if ent.object:get_pos() and ent.is_mob then
local n = minetest.find_node_near(ent.object:get_pos(),0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(ent.object, 5)
end
end
end
end)