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Make zombies and skeletons not float (#4512)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4512 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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4 changed files with 4 additions and 0 deletions
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@ -103,6 +103,7 @@ local skeleton = {
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return true
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return true
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end,
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end,
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ignited_by_sunlight = true,
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ignited_by_sunlight = true,
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floats = 0,
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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@ -94,6 +94,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
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dogshoot_switch = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =0.5,
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dogshoot_count_max =0.5,
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fear_height = 4,
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fear_height = 4,
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floats = 0,
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harmed_by_heal = true,
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harmed_by_heal = true,
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fire_resistant = true,
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fire_resistant = true,
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dealt_effect = {
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dealt_effect = {
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@ -134,6 +134,7 @@ mcl_mobs.register_mob("mobs_mc:villager_zombie", {
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end,
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end,
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sunlight_damage = 2,
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sunlight_damage = 2,
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ignited_by_sunlight = true,
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ignited_by_sunlight = true,
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floats = 0,
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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harmed_by_heal = true,
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harmed_by_heal = true,
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@ -96,6 +96,7 @@ local zombie = {
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},
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},
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ignited_by_sunlight = true,
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ignited_by_sunlight = true,
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sunlight_damage = 2,
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sunlight_damage = 2,
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floats = 0,
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view_range = 16,
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view_range = 16,
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attack_type = "dogfight",
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attack_type = "dogfight",
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harmed_by_heal = true,
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harmed_by_heal = true,
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