Removed some unnessary code

This commit is contained in:
PrairieAstronomer 2022-07-30 12:40:04 -06:00
parent a153e5bc33
commit 64f810ac76

View file

@ -1,7 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mod_mcl_core = minetest.get_modpath("mcl_core")
local mod_mclx_core = minetest.get_modpath("mclx_core")
local mod_mobs_mc = minetest.get_modpath("mobs_mc")
local has_awards = minetest.get_modpath("awards")
local function sound_place(itemname, pos)
@ -121,36 +120,36 @@ minetest.register_craft({
})
-- Fish Buckets
if mod_mobs_mc then
fish_names = {
{ techname = "cod", name = "Cod" },
{ techname = "salmon", name = "Salmon" },
--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
{ techname = "tropical_fish", name = "Tropical Fish" }
}
fish_names = {
{ techname = "cod", name = "Cod" },
{ techname = "salmon", name = "Salmon" },
--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
{ techname = "tropical_fish", name = "Tropical Fish" }
}
for _, fish in pairs(fish_names) do
mcl_buckets.register_liquid({
bucketname = "mcl_buckets:bucket_" .. fish.techname,
source_place = function(pos)
minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
return "mcl_core:water_source"
end,
source_take = {"mobs_mc:" .. fish.techname},
inventory_image = fish.techname .. "_bucket.png",
name = S("Bucket of @1", S(fish.name)),
longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
extra_check = function(pos, placer)
local nn = minetest.get_node(pos).name
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false, true
end
end,
})
minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
end
for _, fish in pairs(fish_names) do
mcl_buckets.register_liquid({
bucketname = "mcl_buckets:bucket_" .. fish.techname,
source_place = function(pos)
minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
return "mcl_core:water_source"
end,
source_take = {"mobs_mc:" .. fish.techname},
inventory_image = fish.techname .. "_bucket.png",
name = S("Bucket of @1", S(fish.name)),
longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
extra_check = function(pos, placer)
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
return false, true
else
return true, true
end
end,
})
minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
end