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Removed some unnessary code
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a153e5bc33
commit
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1 changed files with 32 additions and 33 deletions
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@ -1,7 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local mod_mobs_mc = minetest.get_modpath("mobs_mc")
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local has_awards = minetest.get_modpath("awards")
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local function sound_place(itemname, pos)
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@ -121,36 +120,36 @@ minetest.register_craft({
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})
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-- Fish Buckets
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if mod_mobs_mc then
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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fish_names = {
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{ techname = "cod", name = "Cod" },
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{ techname = "salmon", name = "Salmon" },
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--{ techname = "pufferfish", name = "Pufferfish" } FIXME: Uncomment when pufferfish mobs are added.
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{ techname = "tropical_fish", name = "Tropical Fish" }
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}
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_buckets:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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extra_check = function(pos, placer)
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local nn = minetest.get_node(pos).name
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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end
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
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end
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for _, fish in pairs(fish_names) do
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mcl_buckets.register_liquid({
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bucketname = "mcl_buckets:bucket_" .. fish.techname,
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source_place = function(pos)
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minetest.add_entity(pos, "mobs_mc:" .. fish.techname)
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return "mcl_core:water_source"
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end,
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source_take = {"mobs_mc:" .. fish.techname},
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inventory_image = fish.techname .. "_bucket.png",
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name = S("Bucket of @1", S(fish.name)),
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longdesc = S("This bucket is filled with water and @1.", S(fish.name)),
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usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 fish with a bucket of water.", S(fish.name), S(fish.name)),
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tt_help = S("Places a water source and a @1 fish.", S(fish.name)),
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extra_check = function(pos, placer)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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return false, true
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else
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return true, true
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end
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end,
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})
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minetest.register_alias("mcl_fishing:bucket_" .. fish.techname, "mcl_buckets:bucket_" .. fish.techname)
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end
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