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Make TNT behave like Minecraft
TNT entities are now knocked back by explosions. When a TNT block becomes triggered by an explosion, its fuse time is set to a random value between 0.5 and 1.5 seconds.
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parent
b4ea2afe77
commit
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1 changed files with 3 additions and 1 deletions
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@ -104,7 +104,8 @@ minetest.register_node("mcl_tnt:tnt", {
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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mesecons = tnt_mesecons,
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mesecons = tnt_mesecons,
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on_blast = function(pos)
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on_blast = function(pos)
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spawn_tnt(pos, "mcl_tnt:tnt")
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
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return true
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return true
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end,
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end,
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_on_ignite = function(player, pointed_thing)
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_on_ignite = function(player, pointed_thing)
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@ -133,6 +134,7 @@ local TNT = {
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-- Initial value for our timer
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-- Initial value for our timer
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timer = 0,
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timer = 0,
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blinktimer = 0,
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blinktimer = 0,
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tnt_knockback = true,
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blinkstatus = true,}
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blinkstatus = true,}
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function TNT:on_activate(staticdata)
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function TNT:on_activate(staticdata)
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