diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 7ff966e27..08f5f8a98 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3176,11 +3176,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- is mob actually registered? if not mobs.spawning_mobs[name] or not minetest.registered_entities[name] then + minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!") return end -- additional custom checks for spawning mob if mobs:spawn_abm_check(pos, node, name) == true then + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!") return end @@ -3188,6 +3190,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, if active_object_count_wider >= max_per_block or count_mobs(pos, name) >= aoc then -- too many entities + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!") return end @@ -3200,12 +3203,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- daylight, but mob wants night if day_toggle == false then -- mob needs night + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!") return end else -- night time but mob wants day if day_toggle == true then -- mob needs day + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!") return end end @@ -3221,7 +3226,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, if objs[n]:is_player() then -- player too close - minetest.log("info", "Mob spawn of ".. name .. " failed, player too close") + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!") return end end @@ -3229,12 +3234,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, -- mobs cannot spawn in protected areas when enabled if not spawn_protected and minetest.is_protected(pos, "") then + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!") return end -- are we spawning within height limits? if pos.y > max_height or pos.y < min_height then + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!") return end @@ -3243,27 +3250,58 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, if not light or light > max_light or light < min_light then + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!") return end - -- do we have enough height clearance to spawn mob? + -- do we have enough space to spawn mob? local ent = minetest.registered_entities[name] - local height = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1) + local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1])) + local min_x, max_x + if width_x % 2 == 0 then + max_x = math.floor(width_x/2) + min_x = -(max_x-1) + else + max_x = math.floor(width_x/2) + min_x = -max_x + end - for n = 0, height do + local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3])) + local min_z, max_z + if width_z % 2 == 0 then + max_z = math.floor(width_z/2) + min_z = -(max_z-1) + else + max_z = math.floor(width_z/2) + min_z = -max_z + end - local pos2 = {x = pos.x, y = pos.y + n, z = pos.z} + local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1) - if minetest.registered_nodes[node_ok(pos2).name].walkable == true then - -- inside block - return + for y = 0, max_y do + for x = min_x, max_x do + for z = min_z, max_z do + local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z} + if minetest.registered_nodes[node_ok(pos2).name].walkable == true then + -- inside block + minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!") + return + end + end end end - -- spawn mob half block higher than ground - pos.y = pos.y + 0.5 + -- spawn mob with half of its height above ground + pos.y = pos.y + ((ent.collisionbox[2] - ent.collisionbox[5]) / 2) + if width_x % 2 == 0 then + pos.x = pos.x + 0.5 + end + if width_z % 2 == 0 then + pos.z = pos.z + 0.5 + end local mob = minetest.add_entity(pos, name) + minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos)) if on_spawn then