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Merge pull request 'release/0.81.1_merge_conflict_fix' (#3132) from release/0.81.1_merge_conflict_fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3132
This commit is contained in:
commit
639825a8da
8 changed files with 55 additions and 17 deletions
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@ -8,12 +8,13 @@
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## Maintainers
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* AncientMariner
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* Nicu
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* cora
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## Previous Maintainers
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* Fleckenstein
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* jordan4ibanez
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* cora
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## Developers
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* bzoss
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@ -35,7 +36,6 @@
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* MrRar
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* talamh
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* Faerraven
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* AncientMariner
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## Contributors
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* Laurent Rocher
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19
RELEASE.md
Normal file
19
RELEASE.md
Normal file
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@ -0,0 +1,19 @@
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#File to document release steps with a view to evolving into a script
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#Update CREDITS.md
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#Update version in README.md (soon to be game.conf from of 0.82.0)
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lua tools/generate_ingame_credits.lua
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git add CREDITS.md
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git add mods/HUD/mcl_credits/people.lua
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git add README.md
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# To uncomment when applicable
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#git add game.conf
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git commit -m "Pre-release update credits and set version 0.81.1"
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git tag 0.81.1
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git push origin 0.81.1
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@ -102,6 +102,7 @@ function check_events(dtime)
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for _,e in pairs(mcl_events.registered_events) do
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local pp = e.cond_start()
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if pp then
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--minetest.log("It's gonna start the raid maybe")
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for _,p in pairs(pp) do
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local start = true
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if e.exclusive_to_area then
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@ -110,11 +111,14 @@ function check_events(dtime)
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end
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end
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if start then
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--minetest.log("It's gonna start the raid definitely")
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start_event(p,e)
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elseif DBG then
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mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
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end
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end
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else
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--minetest.log("Do not start this raid")
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end
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end
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for idx,ae in pairs(active_events) do
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@ -1397,7 +1397,7 @@ function mob_class:check_smooth_rotation(dtime)
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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self:update_roll()
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--self:update_roll()
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end
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-- end rotation
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end
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@ -354,7 +354,7 @@ function mob_class:set_yaw(yaw, delay, dtime)
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if self.shaking and dtime then
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self:update_roll()
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--self:update_roll()
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return yaw
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end
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@ -218,7 +218,7 @@ function mcl_raids.find_villager(pos)
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end
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function mcl_raids.find_bed(pos)
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return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
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return minetest.find_node_near(pos,32,{"mcl_beds:bed_red_bottom"})
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end
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function mcl_raids.find_village(pos)
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@ -293,11 +293,13 @@ mcl_events.register_event("raid",{
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exclusive_to_area = 128,
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enable_bossbar = true,
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cond_start = function(self)
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--minetest.log("Cond start raid")
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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if mcl_potions.player_has_effect(p,"bad_omen") then
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local raid_pos = mcl_raids.find_village(p:get_pos())
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if raid_pos then
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--minetest.log("We have a raid position. Start raid")
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table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
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end
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end
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@ -10,10 +10,14 @@ local function spawn_zombies(self)
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local p = vector.offset(nn[i%#nn],0,1,0)
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if check_spawn_pos(p) then
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local l = m:get_luaentity()
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l:gopath(self.pos)
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table.insert(self.mobs,m)
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self.health_max = self.health_max + l.health
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if m then
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local l = m:get_luaentity()
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l:gopath(self.pos)
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table.insert(self.mobs, m)
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self.health_max = self.health_max + l.health
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else
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--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
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end
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end
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end
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end
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@ -26,15 +30,24 @@ mcl_events.register_event("zombie_siege",{
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exclusive_to_area = 128,
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enable_bossbar = false,
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cond_start = function(self)
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--minetest.log("Cond start zs")
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local r = {}
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local t = minetest.get_timeofday()
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local pr = PseudoRandom(minetest.get_day_count())
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local rnd = pr:next(1,10)
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local t = minetest.get_timeofday()
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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if t < 0.04 and village and rnd == 1 then
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table.insert(r,{ player = p:get_player_name(), pos = village})
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if t < 0.04 and rnd == 1 then
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--minetest.log("Well, it's siege time")
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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if village then
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--minetest.log("Found village")
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table.insert(r,{ player = p:get_player_name(), pos = village})
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end
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end
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else
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--minetest.log("Not night for a siege, or not success")
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end
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if #r > 0 then return r end
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end,
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@ -9,12 +9,13 @@ return {
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"Wuzzy",
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}},
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{S("Maintainers"), 0xFF51D5, {
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"AncientMariner",
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"Nicu",
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"cora",
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}},
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{S("Previous Maintainers"), 0xFFFFFF, {
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"Fleckenstein",
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"jordan4ibanez",
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"cora",
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}},
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{S("Developers"), 0xF84355, {
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"bzoss",
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"MrRar",
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"talamh",
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"Faerraven",
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"AncientMariner",
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}},
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{S("Contributors"), 0x52FF00, {
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"Laurent Rocher",
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