Move force_get_node to mcl_util and swap all minetest.get_node to force_get_node in the new redstone code, implement conductors

This commit is contained in:
teknomunk 2024-04-15 07:11:38 +00:00
parent 13888236d6
commit 6396b6f56c
4 changed files with 128 additions and 55 deletions

View file

@ -1238,3 +1238,25 @@ function mcl_util.call_safe(label, func, args)
return ok,ret
end
function mcl_util.force_get_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then return node end
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local param_data = vm:get_light_data()
local param2_data = vm:get_param2_data()
local vi = area:indexp(pos)
return {
name = minetest.get_name_from_content_id(data[vi]),
param = param_data[vi],
param2 = param2_data[vi]
}
end

View file

@ -7,27 +7,7 @@ function get_path(base, first, ...)
if not base then return end
return get_path(base[first], ...)
end
local function force_get_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then return node end
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
MinEdge = emin,
MaxEdge = emax,
}
local data = vm:get_data()
local param_data = vm:get_light_data()
local param2_data = vm:get_param2_data()
local vi = area:indexp(pos)
return {
name = minetest.get_name_from_content_id(data[vi]),
param = param_data[vi],
param2 = param2_data[vi]
}
end
local force_get_node = mcl_util.force_get_node
function mcl_minecarts:get_sign(z)
if z == 0 then

View file

@ -34,6 +34,7 @@ local POSSIBLE_COMPARATOR_POSITIONS = {
-- update comparator state, if needed
local function update_self(pos, node)
node = node or minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
-- Find the node we are pointing at
local input_rules = comparator_get_input_rules(node);
@ -43,7 +44,7 @@ local function update_self(pos, node)
local back_nodedef = minetest.registered_nodes[back_node.name]
-- Get the comparator mode
local mode = minetest.registered_nodes[node.name].comparator_mode
local mode = nodedef.comparator_mode
-- Get a comparator reading from the block at the back of the comparator
local power_level = 0
@ -70,7 +71,17 @@ local function update_self(pos, node)
end
end
-- Update output power level
vl_redstone.set_power(pos, power_level)
-- Update node
if power_level ~= 0 then
node.name = nodedef.comparator_onstate
minetest.swap_node(pos, node)
else
node.name = nodedef.comparator_offstate
minetest.swap_node(pos, node)
end
end
function mod.trigger_update(pos)

View file

@ -3,57 +3,117 @@ local modpath = minetest.get_modpath(modname)
vl_redstone = {}
local mod = vl_redstone
-- Imports
local force_get_node = mcl_util.force_get_node
local call_safe = mcl_util.call_safe
local get_item_group = minetest.get_item_group
local get_meta = minetest.get_meta
local vector_add = vector.add
local vector_to_string = vector.to_string
local vector_from_string = vector.from_string
-- Constants
local REDSTONE_POWER_META = modname .. ".power"
local REDSTONE_POWER_META_SOURCE = REDSTONE_POWER_META.."."
local function update_sink(pos)
local node = minetest.get_node(pos)
local function update_node(pos)
local node = force_get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
-- Only do this processing of signal sinks
if not nodedef.mesecons then return end
local sink = nodedef.mesecons.effector
if not sink then return end
local meta = minetest.get_meta(pos)
-- Calculate the maximum power feeding into this node
-- TODO: check how much time this is taking
local meta = minetest.get_meta(pos)
local strength = 0
local meta_tbl = meta:to_table()
for k,v in pairs(meta_tbl.fields) do
if string.sub(k,1,#REDSTONE_POWER_META_SOURCE) == REDSTONE_POWER_META_SOURCE then
--local source_pos_str = string.sub(k,#REDSTONE_POWER_META_SOURCE+1)
--print("\tsource_pos_str="..source_pos_str)
local source_strength = tonumber(v)
--print("\tstrength="..source_strength)
if source_strength > strength then
strength = source_strength
end
end
end
-- Don't do any processing inf the actual strength at this node has changed
local last_strength = meta:get_int(REDSTONE_POWER_META)
if last_strength == strength then return end
if last_strength ~= strength then
--print("Updating "..node.name.." at "..vector.to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
-- Update the state
meta:set_int(REDSTONE_POWER_META, strength)
-- TODO: determine the input rule that the strength is coming from
local rule = nil
local sink = nodedef.mesecons.effector
if sink then
local new_node_name = nil
--print("Updating "..node.name.." at "..vector_to_string(pos).."("..tostring(last_strength).."->"..tostring(strength)..")")
-- Inform the node of changes
if strength > 0 then
if strength ~= 0 and last_strength == 0 then
-- Handle activation
if sink.action_on then
mcl_util.call_safe(nil, sink.action_on, {pos, node})
local hook = sink.action_on
if hook then
call_safe(nil, hook, {pos, node, rule, strength})
end
else
if sink.onstate then
new_node_name = sink.onstate
end
elseif strength == 0 and last_strength ~= 0 then
-- Handle deactivation
if sink.action_off then
mcl_util.call_safe(nil, sink.action_off, {pos, node})
local hook = sink.action_off
if hook then
call_safe(nil, hook, {pos, node, rule, strength})
end
if sink.offstate then
new_node_name = sink.offstate
end
end
-- TODO: handle signal level change notification
local hook = sink.action_change
if hook then
call_safe(nil, hook, {pos, node, rule, strength})
end
if sink.strength_state then
new_node_name = sink.strength_state[strength]
end
-- Update the state as the last thing in case there is a crash in the above code
meta:set_int(REDSTONE_POWER_META, strength)
-- Update the node
if new_node_name and new_node_name ~= node.name then
node.name = new_node_name
minetest.swap_node(pos, node)
end
return
end
local conductor = nodedef.mesecons.conductor
if conductor then
-- Figure out if the node name changes based on the new state
local new_node_name = nil
if conductor.strength_state then
new_node_name = conductor.strength_state[strength]
elseif strength > 0 and conductor.onstate then
new_node_name = conductor.onstate
elseif strength == 0 and conductor.offstate then
new_node_name = conductor.offstate
end
-- Update the node
if new_node_name and new_node_name ~= node.name then
--[[
print("Changing "..vector_to_string(pos).." from "..node.name.." to "..new_node_name..
", strength="..tostring(strength)..",last_strength="..tostring(last_strength))
print("node.name="..node.name..
",conductor.onstate="..tostring(conductor.onstate)..
",conductor.offstate="..tostring(conductor.offstate)
)
]]
node.name = new_node_name
minetest.swap_node(pos, node)
end
end
end
@ -69,7 +129,7 @@ local POWERED_BLOCK_RULES = {
local function get_positions_from_node_rules(pos, rules_type, list, powered)
list = list or {}
local node = minetest.get_node(pos)
local node = force_get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
local rules
if nodedef.mesecons then
@ -83,8 +143,8 @@ local function get_positions_from_node_rules(pos, rules_type, list, powered)
else
-- The only blocks that don't support mesecon that propagate power are solid blocks that
-- are powered by another device. Mesecons calls this 'spread'
if not powered[vector.to_string(pos)] then return list end
if minetest.get_item_group(node.name,"solid") == 0 then return list end
if not powered[vector_to_string(pos)] then return list end
if get_item_group(node.name,"solid") == 0 then return list end
rules = POWERED_BLOCK_RULES
end
@ -93,8 +153,8 @@ local function get_positions_from_node_rules(pos, rules_type, list, powered)
-- Convert to absolute positions
for i=1,#rules do
local next_pos = vector.add(pos, rules[i])
local next_pos_str = vector.to_string(next_pos)
local next_pos = vector_add(pos, rules[i])
local next_pos_str = vector_to_string(next_pos)
--print("\tnext: "..next_pos_str..", prev="..tostring(list[next_pos_str]))
list[next_pos_str] = true
@ -109,14 +169,14 @@ local function get_positions_from_node_rules(pos, rules_type, list, powered)
end
vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, source_strength, distance)
print("Flowing lv"..tostring(source_strength).." power from "..vector.to_string(source_pos).." for "..tostring(distance).." blocks")
print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
local processed = {}
local powered = {}
local source_pos_str = vector.to_string(source_pos)
local source_pos_str = vector_to_string(source_pos)
processed[source_pos_str] = true
-- Update the source node's redstone power
local meta = minetest.get_meta(source_pos)
local meta = get_meta(source_pos)
meta:set_int(REDSTONE_POWER_META, source_strength)
-- Get rules
@ -135,8 +195,8 @@ vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_po
if not processed[pos_str] then
processed[pos_str] = true
local pos = vector.from_string(pos_str)
local meta = minetest.get_meta(pos)
local pos = vector_from_string(pos_str)
local meta = get_meta(pos)
-- Update node power directly
meta:set_int(REDSTONE_POWER_META.."."..source_pos_str, strength)
@ -146,7 +206,7 @@ vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_po
get_positions_from_node_rules(pos, "conductor", next_list, powered)
-- Update the position
update_sink(pos)
update_node(pos)
end
end
@ -156,7 +216,7 @@ vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_po
end)
function vl_redstone.set_power(pos, strength)
local meta = minetest.get_meta(pos)
local meta = get_meta(pos)
local distance = meta:get_int(REDSTONE_POWER_META)
-- Don't perform an update if the power level is the same as before
@ -174,7 +234,7 @@ function vl_redstone.set_power(pos, strength)
end
function vl_redstone.get_power_level(pos)
local meta = minetest.get_meta(pos)
local meta = get_meta(pos)
return meta:get_int(REDSTONE_POWER_META)
end