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Attacking mobs don't care if they cant make a jump.
they try anyway
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@ -1448,7 +1448,7 @@ local do_jump = function(self)
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}, "air")
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-- we don't attempt to jump if there's a stack of blocks blocking
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if minetest.registered_nodes[nodTop.name].walkable == true then
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if minetest.registered_nodes[nodTop.name].walkable == true and not (self.attack and self.state == "attack") then
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return false
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end
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