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Add sign sounds
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1 changed files with 3 additions and 0 deletions
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@ -202,6 +202,7 @@ minetest.register_node("signs:sign_wall", {
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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groups = sign_groups,
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groups = sign_groups,
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stack_max = 16,
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stack_max = 16,
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sounds = mcl_core.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local above = pointed_thing.above
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@ -243,6 +244,7 @@ minetest.register_node("signs:sign_wall", {
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under})
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return itemstack
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return itemstack
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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@ -275,6 +277,7 @@ minetest.register_node("signs:sign_yard", {
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groups = sign_groups,
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groups = sign_groups,
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drop = "signs:sign_wall",
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drop = "signs:sign_wall",
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stack_max = 16,
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stack_max = 16,
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sounds = mcl_core.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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construct_sign(pos)
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construct_sign(pos)
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