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Add a command to safely remove all mob objects
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@ -101,6 +101,16 @@ local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
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local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
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local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
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local mod_experience = minetest.get_modpath("mcl_experience") ~= nil
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local mod_experience = minetest.get_modpath("mcl_experience") ~= nil
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--Helper function to clear all mobs because /clearobjects removes too much
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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description=S("Removes all spawned mobs"),
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func=function()
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for k,o in pairs(minetest.luaentities) do
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if o.type == "ambient" or o.type == "animal" or o.type == "monster" or o.type == "npc" then o.object:remove() end
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end
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end})
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----For Water Flowing:
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----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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local enable_physics = function(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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if luaentity.physical_state == false or ignore_check == true then
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