Give player bad omen effect when killing captain

This commit is contained in:
cora 2022-11-08 03:17:27 +01:00
parent 62fe08de59
commit 6251c623dd

View file

@ -93,13 +93,24 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
l._banner = minetest.add_entity(pos,"mcl_raids:ominous_banner")
l._banner:set_properties({textures = {mcl_banners.make_banner_texture("unicolor_white", oban_layers)}})
l._banner:set_attach(c,"",vector.new(-1,5.5,0),vector.new(0,0,0),true)
local bl = l._banner:get_luaentity()
bl.parent = c
bl.on_step = function(self,dtime)
if not self.parent or not self.parent:get_pos() then return self.object:remove() end
end
l._raidcaptain = true
local old_ondie = l.on_die
l.on_die = function(self, pos, cmi_cause)
if l._banner and l._banner:get_pos() then
if l._banner then
l._banner:remove()
l._banner = nil
mcl_raids.drop_obanner(pos)
if cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen").factor
if not lv then lv = 0 end
lv = math.max(5,lv + 1)
mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
end
end
if old_ondie then return old_ondie(self,pos,cmi_cause) end
end