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Give player bad omen effect when killing captain
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1 changed files with 12 additions and 1 deletions
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@ -93,13 +93,24 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
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l._banner = minetest.add_entity(pos,"mcl_raids:ominous_banner")
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l._banner:set_properties({textures = {mcl_banners.make_banner_texture("unicolor_white", oban_layers)}})
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l._banner:set_attach(c,"",vector.new(-1,5.5,0),vector.new(0,0,0),true)
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local bl = l._banner:get_luaentity()
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bl.parent = c
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bl.on_step = function(self,dtime)
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if not self.parent or not self.parent:get_pos() then return self.object:remove() end
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end
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l._raidcaptain = true
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local old_ondie = l.on_die
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l.on_die = function(self, pos, cmi_cause)
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if l._banner and l._banner:get_pos() then
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if l._banner then
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l._banner:remove()
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l._banner = nil
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mcl_raids.drop_obanner(pos)
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if cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
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local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen").factor
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if not lv then lv = 0 end
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lv = math.max(5,lv + 1)
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mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000)
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end
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end
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if old_ondie then return old_ondie(self,pos,cmi_cause) end
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end
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