mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-14 07:01:06 +01:00
Search the area before giving up when no mobs in table left
otherwise it will advance stages prematurely
This commit is contained in:
parent
dabc09adb2
commit
624092ddd3
1 changed files with 37 additions and 25 deletions
|
@ -116,7 +116,7 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
|
|||
end
|
||||
|
||||
function mcl_raids.is_raidcaptain_near(pos)
|
||||
for k,v in pairs(minetest.get_objects_inside_radius(pos,128)) do
|
||||
for k,v in pairs(minetest.get_objects_inside_radius(pos,32)) do
|
||||
local l = v:get_luaentity()
|
||||
if l and l._raidcaptain then return true end
|
||||
end
|
||||
|
@ -176,6 +176,7 @@ function mcl_raids.spawn_raid(event)
|
|||
local mob = mcl_mobs.spawn(p,m)
|
||||
local l = mob:get_luaentity()
|
||||
if l then
|
||||
l.raidmob = true
|
||||
event.health_max = event.health_max + l.health
|
||||
table.insert(event.mobs,mob)
|
||||
mcl_mobs:gopath(l,pos)
|
||||
|
@ -253,6 +254,36 @@ local function make_firework(pos,stime)
|
|||
minetest.after(10,make_firework,pos,stime)
|
||||
end
|
||||
|
||||
local function is_player_near(self)
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
if self.pos and vector.distance(pl:get_pos(),self.pos) < 64 then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_mobs(self)
|
||||
local m = {}
|
||||
local h = 0
|
||||
for k,o in pairs(self.mobs) do
|
||||
if o and o:get_pos() then
|
||||
local l = o:get_luaentity()
|
||||
h = h + l.health
|
||||
table.insert(m,o)
|
||||
end
|
||||
end
|
||||
if #m == 0 then --if no valid mobs in table search if there are any (reloaded ones) in the area
|
||||
for k,o in pairs(minetest.get_objects_inside_radius(self.pos,64)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.raidmob then
|
||||
local l = o:get_luaentity()
|
||||
h = h + l.health
|
||||
table.insert(m,o)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.mobs = m
|
||||
return h
|
||||
end
|
||||
|
||||
mcl_events.register_event("raid",{
|
||||
readable_name = "Raid",
|
||||
max_stage = 5,
|
||||
|
@ -280,38 +311,19 @@ mcl_events.register_event("raid",{
|
|||
if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
|
||||
end,
|
||||
cond_progress = function(self)
|
||||
local m = {}
|
||||
local h = 0
|
||||
for k,o in pairs(self.mobs) do
|
||||
if o and o:get_pos() then
|
||||
local l = o:get_luaentity()
|
||||
h = h + l.health
|
||||
table.insert(m,o)
|
||||
end
|
||||
end
|
||||
self.mobs = m
|
||||
self.health = h
|
||||
if not is_player_near(self) then return false end
|
||||
self.health = check_mobs(self)
|
||||
self.percent = math.max(0,(self.health / self.health_max ) * 100)
|
||||
if #m < 1 then
|
||||
if #self.mobs < 1 then
|
||||
return true end
|
||||
end,
|
||||
on_stage_begin = mcl_raids.spawn_raid,
|
||||
cond_complete = function(self)
|
||||
local player_near = false
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
if self.pos and vector.distance(pl:get_pos(),self.pos) < 72 then player_near = true end
|
||||
end
|
||||
if not player_near then return false end
|
||||
if not is_player_near(self) then return false end
|
||||
--let the event api handle cancel the event when no players are near
|
||||
--without this check it would sort out the unloaded mob entities and
|
||||
--think the raid is defeated.
|
||||
local m = {}
|
||||
for k,o in pairs(self.mobs) do
|
||||
if o and o:get_pos() then
|
||||
local l = o:get_luaentity()
|
||||
table.insert(m,o)
|
||||
end
|
||||
end
|
||||
check_mobs(self)
|
||||
return self.stage >= self.max_stage and #m < 1
|
||||
end,
|
||||
on_complete = function(self)
|
||||
|
|
Loading…
Reference in a new issue