correct elseif statement

This commit is contained in:
Brandon 2020-07-20 19:50:17 -04:00
parent 31f57a51e0
commit 623f60ab79

View file

@ -457,7 +457,7 @@ function mcl_potions.healing_func(player, hp)
if obj and obj._cmi_is_mob then if obj and obj._cmi_is_mob then
obj.health = math.max(obj.health + hp, obj.hp_max) obj.health = math.max(obj.health + hp, obj.hp_max)
elseif player:is_player() elseif player:is_player() then
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" }) player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
else else
return return
@ -467,10 +467,10 @@ function mcl_potions.healing_func(player, hp)
if obj and obj._cmi_is_mob then if obj and obj._cmi_is_mob then
obj.health = obj.health + hp obj.health = obj.health + hp
elseif player:is_player() elseif player:is_player() then
player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" }) player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" })
else else
return return
end end
end end