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Fix mobs able to swim in plants
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parent
834c8cbc3a
commit
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7 changed files with 18 additions and 26 deletions
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@ -344,28 +344,23 @@ local flight_check = function(self)
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if not def then return false end -- nil check
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if not def then return false end -- nil check
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if type(self.fly_in) == "string"
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local fly_in
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and nod == self.fly_in then
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if type(self.fly_in) == "string" then
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fly_in = { self.fly_in }
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return true
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elseif type(self.fly_in) == "table" then
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elseif type(self.fly_in) == "table" then
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fly_in = self.fly_in
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else
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return false
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end
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for _,fly_in in pairs(self.fly_in) do
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for _,checknode in pairs(fly_in) do
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if nod == checknode then
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if nod == fly_in then
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return true
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elseif checknode == "__airlike" and def.walkable == false and
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(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
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return true
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return true
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end
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end
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end
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end
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end
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-- stops mobs getting stuck inside stairs and plantlike nodes
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if def.drawtype ~= "airlike"
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and def.drawtype ~= "liquid"
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and def.drawtype ~= "flowingliquid" then
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return true
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end
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return false
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return false
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end
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end
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@ -3173,7 +3168,7 @@ minetest.register_entity(name, {
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type = def.type,
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type = def.type,
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attack_type = def.attack_type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly = def.fly,
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fly_in = def.fly_in or "air",
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fly_in = def.fly_in or {"air", "__airlike"},
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owner = def.owner or "",
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owner = def.owner or "",
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order = def.order or "",
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order = def.order or "",
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on_die = def.on_die,
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on_die = def.on_die,
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@ -52,8 +52,10 @@ functions needed for the mob to work properly which contains the following:
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'stepheight' height of a block that your mob can easily walk up onto,
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'stepheight' height of a block that your mob can easily walk up onto,
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defaults to 1.1.
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defaults to 1.1.
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'fly' when true allows your mob to fly around instead of walking.
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'fly' when true allows your mob to fly around instead of walking.
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'fly_in' holds the node name that the mob flies (or swims) around
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'fly_in' holds the node name or a table of node names in which the
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in e.g. "air" or "default:water_source".
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mob flies (or swims) around in. The special name
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'__airlike' stands for all nodes with 'walkable=false'
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that are not liquids
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'runaway' if true causes animals to turn and run away when hit.
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'runaway' if true causes animals to turn and run away when hit.
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'view_range' how many nodes in distance the mob can see a player.
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'view_range' how many nodes in distance the mob can see a player.
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'damage' how many health points the mob does to a player or another
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'damage' how many health points the mob does to a player or another
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@ -44,7 +44,6 @@ mobs:register_mob("mobs_mc:bat", {
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view_range = 16,
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view_range = 16,
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fly = true,
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fly = true,
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fly_in = "air",
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})
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})
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@ -34,7 +34,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
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jump_height = 14,
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jump_height = 14,
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stepheight = 1.2,
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stepheight = 1.2,
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fly = true,
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fly = true,
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fly_in = {"air"},
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dogshoot_switch = 1,
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dogshoot_switch = 1,
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dogshoot_count_max =5,
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dogshoot_count_max =5,
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dogshoot_count2_max = 5,
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dogshoot_count2_max = 5,
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@ -66,7 +66,6 @@ mobs:register_mob("mobs_mc:ghast", {
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jump_height = 4,
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jump_height = 4,
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floats=1,
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floats=1,
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fly = true,
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fly = true,
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fly_in = {"air"},
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})
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})
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@ -52,7 +52,6 @@ mobs:register_mob("mobs_mc:parrot", {
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floats = 1,
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floats = 1,
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physical = true,
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physical = true,
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fly = true,
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fly = true,
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fly_in = {"air"},
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fear_height = 4,
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fear_height = 4,
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view_range = 16,
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view_range = 16,
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follow = mobs_mc.follow.parrot,
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follow = mobs_mc.follow.parrot,
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@ -85,7 +85,6 @@ mobs:register_mob("mobs_mc:vex", {
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end
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end
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end,
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end,
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fly = true,
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fly = true,
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fly_in = {"air"},
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})
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})
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