Add hunger debug mode

This commit is contained in:
Wuzzy 2017-05-20 22:51:40 +02:00
parent 7af1292b9f
commit 61838ced7a
2 changed files with 37 additions and 18 deletions

View File

@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
end
hb.change_hudbar(user, "food", h)
hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10)
mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
end
-- Poison
if poisen then

View File

@ -10,6 +10,8 @@ if minetest.setting_getbool("enable_damage") then
mcl_hunger = {}
mcl_hunger.food = {}
local debug = true -- Debug Mode. If enabled, saturation and exhaustion are shown as well
--[[ Data value format notes:
Hunger values is identical to Minecraft's and ranges from 0 to 20.
Exhaustion and saturation values are stored as integers, unlike in Minecraft.
@ -41,6 +43,7 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
--load custom settings
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
if set then
@ -50,17 +53,36 @@ end
local function init_hud(player)
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
if debug then
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
end
end
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
function mcl_hunger.update_saturation_hud(player, saturation, hunger)
if debug then
local satulimit
if hunger then
satulimit = hunger * 10
end
hb.change_hudbar(player, "saturation", saturation, satulimit)
end
end
function mcl_hunger.update_exhaustion_hud(player, exhaustion)
if debug then
hb.change_hudbar(player, "exhaustion", exhaustion)
end
end
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
-- register saturation hudbar
hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
if debug then
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
end
local RAW_VALUE_FOOD = 1
local RAW_VALUE_SATURATION = 2
@ -105,7 +127,7 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
if update_hudbars ~= false then
hb.change_hudbar(player, "food", hunger)
hb.change_hudbar(player, "saturation", nil, hunger*10)
mcl_hunger.update_saturation_hud(player, nil, hunger)
end
return true
end
@ -117,7 +139,7 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
if not ok then return false end
if update_hudbar ~= false then
hb.change_hudbar(player, "saturation", saturation)
mcl_hunger.update_saturation_hud(player, saturation)
end
return true
end
@ -129,7 +151,7 @@ mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
if not ok then return false end
if update_hudbar ~= false then
hb.change_hudbar(player, "exhaustion", exhaustion)
mcl_hunger.update_exhaustion_hud(player, exhaustion)
end
return true
end
@ -143,9 +165,6 @@ minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("hunger", 3)
mcl_hunger.poisonings[name] = 0
local h = mcl_hunger.get_hunger(player)
local s = mcl_hunger.get_saturation(player)
local e = mcl_hunger.get_exhaustion(player)
init_hud(player)
end)
@ -157,8 +176,8 @@ minetest.register_on_respawnplayer(function(player)
mcl_hunger.set_saturation(player, s, false)
mcl_hunger.set_exhaustion(player, e, false)
hb.change_hudbar(player, "food", h)
hb.change_hudbar(player, "saturation", s, h*10)
hb.change_hudbar(player, "exhaustion", e)
mcl_hunger.update_saturation_hud(player, s, h)
mcl_hunger.update_exhaustion_hud(player, e)
end)
function mcl_hunger.exhaust(playername, increase)
@ -181,10 +200,10 @@ function mcl_hunger.exhaust(playername, increase)
end
if satuchanged then
if h ~= nil then h = h*10 end
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
end
end
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
return true
end
@ -192,7 +211,7 @@ function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername)
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
if update_hudbar ~= false then
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end
end
@ -221,7 +240,7 @@ minetest.register_globalstep(function(dtime)
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
elseif h == 0 then
-- Damage hungry player down to 1 HP
if hp-1 >= 0 then