diff --git a/mods/PLAYER/mcl_hunger/hunger.lua b/mods/PLAYER/mcl_hunger/hunger.lua index 2726f1952..117a874ed 100644 --- a/mods/PLAYER/mcl_hunger/hunger.lua +++ b/mods/PLAYER/mcl_hunger/hunger.lua @@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou end hb.change_hudbar(user, "food", h) - hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10) + mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h) end -- Poison if poisen then diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 1319b0415..519242d47 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -10,6 +10,8 @@ if minetest.setting_getbool("enable_damage") then mcl_hunger = {} mcl_hunger.food = {} +local debug = true -- Debug Mode. If enabled, saturation and exhaustion are shown as well + --[[ Data value format notes: Hunger values is identical to Minecraft's and ranges from 0 to 20. Exhaustion and saturation values are stored as integers, unlike in Minecraft. @@ -41,6 +43,7 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players + --load custom settings local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r") if set then @@ -50,17 +53,36 @@ end local function init_hud(player) hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player)) - hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) - hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) + if debug then + hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) + hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) + end +end + +-- HUD updating functions for Debug Mode. No-op if not in Debug Mode +function mcl_hunger.update_saturation_hud(player, saturation, hunger) + if debug then + local satulimit + if hunger then + satulimit = hunger * 10 + end + hb.change_hudbar(player, "saturation", saturation, satulimit) + end +end +function mcl_hunger.update_exhaustion_hud(player, exhaustion) + if debug then + hb.change_hudbar(player, "exhaustion", exhaustion) + end end dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") -- register saturation hudbar hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) -hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d")) -hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) - +if debug then + hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d")) + hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) +end local RAW_VALUE_FOOD = 1 local RAW_VALUE_SATURATION = 2 @@ -105,7 +127,7 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars) if update_hudbars ~= false then hb.change_hudbar(player, "food", hunger) - hb.change_hudbar(player, "saturation", nil, hunger*10) + mcl_hunger.update_saturation_hud(player, nil, hunger) end return true end @@ -117,7 +139,7 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar) if not ok then return false end if update_hudbar ~= false then - hb.change_hudbar(player, "saturation", saturation) + mcl_hunger.update_saturation_hud(player, saturation) end return true end @@ -129,7 +151,7 @@ mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar) if not ok then return false end if update_hudbar ~= false then - hb.change_hudbar(player, "exhaustion", exhaustion) + mcl_hunger.update_exhaustion_hud(player, exhaustion) end return true end @@ -143,9 +165,6 @@ minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("hunger", 3) mcl_hunger.poisonings[name] = 0 - local h = mcl_hunger.get_hunger(player) - local s = mcl_hunger.get_saturation(player) - local e = mcl_hunger.get_exhaustion(player) init_hud(player) end) @@ -157,8 +176,8 @@ minetest.register_on_respawnplayer(function(player) mcl_hunger.set_saturation(player, s, false) mcl_hunger.set_exhaustion(player, e, false) hb.change_hudbar(player, "food", h) - hb.change_hudbar(player, "saturation", s, h*10) - hb.change_hudbar(player, "exhaustion", e) + mcl_hunger.update_saturation_hud(player, s, h) + mcl_hunger.update_exhaustion_hud(player, e) end) function mcl_hunger.exhaust(playername, increase) @@ -181,10 +200,10 @@ function mcl_hunger.exhaust(playername, increase) end if satuchanged then if h ~= nil then h = h*10 end - hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h) + mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) end end - hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) return true end @@ -192,7 +211,7 @@ function mcl_hunger.saturate(playername, increase, update_hudbar) local player = minetest.get_player_by_name(playername) mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10)) if update_hudbar ~= false then - hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) + mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) end end @@ -221,7 +240,7 @@ minetest.register_globalstep(function(dtime) -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) - hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) elseif h == 0 then -- Damage hungry player down to 1 HP if hp-1 >= 0 then