Merge branch 'master' into fix_copper_blocks

This commit is contained in:
Michieal 2023-02-01 23:51:29 -05:00
commit 618313f0af
14 changed files with 166 additions and 56 deletions

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@ -24,6 +24,11 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local MAPGEN_LIMIT = mcl_vars.mapgen_limit
local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
-- 30927 seems to be the edge of the world, so could be closer, but this is safer
-- Peaceful mode message so players will know there are no monsters
if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
@ -328,12 +333,37 @@ local function update_timers (self, dtime)
end
end
function mob_class:outside_limits()
local pos = self.object:get_pos()
if pos then
local posx = math.abs(pos.x)
local posy = math.abs(pos.y)
local posz = math.abs(pos.z)
if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
else
if self.state ~= "stand" then
minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
self.state = "stand"
self:set_animation("stand")
self.object:set_acceleration(vector.zero())
self.object:set_velocity(vector.zero())
end
end
return true
end
end
end
-- main mob function
function mob_class:on_step(dtime)
local pos = self.object:get_pos()
if not pos then return end
if self:check_despawn(pos, dtime) then return true end
if self:outside_limits() then return end
if self:check_death_and_slow_mob() then
--minetest.log("action", "Mob is dying: ".. tostring(self.name))

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@ -298,7 +298,14 @@ local function who_are_you_looking_at (self)
elseif not self._locked_object then
if math.random(1, 30) then
--minetest.log("Change look check: ".. self.name)
local look_at_player_chance = math.random(20/self.curiosity)
-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
local chance = 20/self.curiosity
if chance < 1 then chance = 1 end
local look_at_player_chance = math.random(chance)
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
-- then div by 20 as less freq lookup

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@ -27,10 +27,10 @@ local psdef= {
time=0,
minpos = vector.new(-15,20,-15),
maxpos = vector.new(15,25,15),
minvel = vector.new(-2,-17,-2),
maxvel = vector.new(2,-8,2),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.5,0),
minvel = vector.new(0,-20,0),
maxvel = vector.new(0,-15,0),
minacc = vector.new(0,-0.8,0),
maxacc = vector.new(0,-0.8,0),
minexptime = 1,
maxexptime = 4,
minsize = 4,

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@ -1061,8 +1061,8 @@ minetest.register_allow_player_inventory_action(function(player, action, inv, in
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
return 0
end
end

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@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_viscosity = WATER_VISC,
liquid_range = 7,
waving = 3,
post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode

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@ -238,7 +238,6 @@ filled_wield_def.wield_scale = { x = 1, y = 1, z = 1 }
filled_wield_def.paramtype = "light"
filled_wield_def.drawtype = "mesh"
filled_wield_def.node_placement_prediction = ""
filled_wield_def.range = minetest.registered_items[""].range
filled_wield_def.on_place = mcl_util.call_on_rightclick
filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"

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@ -0,0 +1,11 @@
Mcl_starting_inventory, adapted for Mineclone 2 by Michieal.
Based on:
Minetest Game mod: give_initial_stuff
=====================================
See license.txt for license information.
Authors of source code
----------------------
Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Various Minetest developers and contributors (MIT)

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@ -0,0 +1,62 @@
--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
---
--- Copyright notice created for the license to be valid. (MIT 3)
local DEBUG = false
local function mcl_log(message)
if DEBUG then
minetest.log(message)
end
end
local give_inventory = minetest.settings:get_bool("give_starting_inv", false)
local stuff_string = "mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron,mcl_torches:torch 32,mcl_core:cobble 32"
mcl_starting_inventory = {
items = {}
}
function mcl_starting_inventory.give(player)
mcl_log("Giving initial stuff to player " .. player:get_player_name())
local inv = player:get_inventory()
for _, stack in ipairs(mcl_starting_inventory.items) do
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
mcl_log("no room for the item: " .. dump(stack))
end
end
end
function mcl_starting_inventory.add(stack)
mcl_starting_inventory.items[#mcl_starting_inventory.items + 1] = ItemStack(stack)
end
function mcl_starting_inventory.clear()
mcl_starting_inventory.items = {}
end
function mcl_starting_inventory.add_from_csv(str)
local items = str:split(",")
for _, itemname in ipairs(items) do
mcl_starting_inventory.add(itemname)
end
end
function mcl_starting_inventory.set_list(list)
mcl_starting_inventory.items = list
end
function mcl_starting_inventory.get_list()
return mcl_starting_inventory.items
end
if give_inventory and give_inventory == true then
mcl_starting_inventory.add_from_csv(stuff_string)
mcl_log("Okay to give inventory:\n" .. dump(mcl_starting_inventory.get_list()))
end
minetest.register_on_newplayer(mcl_starting_inventory.give)

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@ -0,0 +1,25 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT

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@ -0,0 +1,3 @@
title = mcl_starting_inventory
description = Mineclone 2 mod, Give Starting Inventory
depends = mcl_core, mcl_tools, mcl_torches

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@ -424,13 +424,15 @@ minetest.register_lbm({
nodenames = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"},
run_at_every_load = true,
action = function(pos, node)
local biome_data = minetest.get_biome_data(pos)
local biome = biome_data.biome
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if node.param2 ~= reg_biome._mcl_grass_palette_index then
node.param2 = reg_biome._mcl_grass_palette_index
minetest.set_node(pos, node)
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome_data = minetest.get_biome_data(pos)
local biome = biome_data.biome
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if node.param2 ~= reg_biome._mcl_grass_palette_index then
node.param2 = reg_biome._mcl_grass_palette_index
minetest.set_node(pos, node)
end
end
end,
})

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@ -3,8 +3,6 @@ mcl_playerplus = {
is_pressing_jump = {},
}
local hud_water = {}
local get_connected_players = minetest.get_connected_players
local dir_to_yaw = minetest.dir_to_yaw
local get_item_group = minetest.get_item_group
@ -27,26 +25,6 @@ local mcl_playerplus_internal = {}
local time = 0
local look_pitch = 0
local function calculate_water_depth(pos)
for i=1, 50 do
if get_item_group(minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name, "water") == 0 then
return i
end
end
return 50
end
local function remove_water_hud(player)
if hud_water[player] then
mcl_weather.skycolor.update_sky_color()
for i=1, #hud_water[player] do
player:hud_remove(hud_water[player][i])
end
hud_water[player] = nil
end
end
local function player_collision(player)
local pos = player:get_pos()
@ -417,23 +395,13 @@ minetest.register_globalstep(function(dtime)
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
end
if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then
if not hud_water[player] or hud_water[player] and calculate_water_depth(player:get_pos()) ~= #hud_water[player] then
remove_water_hud(player)
hud_water[player] = {}
for i=1, calculate_water_depth(player:get_pos()) do
table.insert(hud_water[player], player:hud_add({
hud_elem_type = "image",
text = "mcl_playerplus_water.png",
position = {x = 0.5, y = 0.5},
scale = {x = 32, y = 16},
offset = {x = 0, y = 0},
z_index = -1002,
}))
end
end
else
remove_water_hud(player)
local underwater
if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and underwater ~= true then
mcl_weather.skycolor.update_sky_color()
local underwater = true
elseif get_item_group(mcl_playerinfo[name].node_head, "water") == 0 and underwater == true then
mcl_weather.skycolor.update_sky_color()
local underwater = false
end
elytra.last_yaw = player:get_look_horizontal()

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@ -236,6 +236,9 @@ mcl_extended_pet_control (Extended pet control) bool true
# Enable hamburgers for villagers to follow
mcl_enable_hamburger (Enable Hamburger) bool true
# Starting Inventory contents (given directly to the new player) type: bool
give_starting_inv (Player Starter Pack) bool false
[Debugging]
# If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false