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set_attach: remove default parameters
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1 changed files with 1 additions and 1 deletions
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@ -4,7 +4,7 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
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local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode")
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if not itementity then return end
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if not itementity then return end
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itementity:set_attach(player, "Wield_Item", vector.new(0, 0, 0), vector.new(0, 0, 0))
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itementity:set_attach(player, "Wield_Item")
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--itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
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--itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
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itementity:get_luaentity()._wielder = player
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itementity:get_luaentity()._wielder = player
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end)
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end)
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