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Fix enchanting shield on enchanting table possible
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0f8f5a41d2
commit
60d877b718
2 changed files with 9 additions and 5 deletions
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@ -74,8 +74,12 @@ function mcl_enchanting.is_enchanted(itemname)
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return minetest.get_item_group(itemname, "enchanted") > 0
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end
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function mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
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return mcl_enchanting.get_enchantability(itemname) == -1
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end
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function mcl_enchanting.is_enchantable(itemname)
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return mcl_enchanting.get_enchantability(itemname) > 0
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return mcl_enchanting.get_enchantability(itemname) > 0 or mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
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end
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function mcl_enchanting.can_enchant_freshly(itemname)
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@ -328,7 +332,7 @@ end
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function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
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local itemname = itemstack:get_name()
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if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
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if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
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return
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end
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@ -454,7 +458,7 @@ function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
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end
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function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
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if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
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if (not mcl_enchanting.can_enchant_freshly(itemstack:get_name())) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
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return {false, false, false}
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end
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local itemname = itemstack:get_name()
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@ -30,7 +30,7 @@ minetest.register_tool("mcl_shields:shield", {
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groups = {
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shield = 1,
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weapon = 1,
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enchantability = 1,
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enchantability = -1,
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no_wieldview = 1,
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offhand_item = 1,
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},
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@ -405,7 +405,7 @@ for _, colortab in pairs(mcl_banners.colors) do
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groups = {
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shield = 1,
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weapon = 1,
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enchantability = 1,
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enchantability = -1,
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no_wieldview = 1,
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not_in_creative_inventory = 1,
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offhand_item = 1,
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