diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index 824530eb3..b92ed4c01 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -162,13 +162,14 @@ Value: Otherwise: nil ]] local open_chests = {} -local function back_is_blocked(pos, dir) +--[[local function back_is_blocked(pos, dir) pos = vector.add(pos, dir) local def = minetest.registered_nodes[minetest.get_node(pos).name] pos.y = pos.y + 1 local def2 = minetest.registered_nodes[minetest.get_node(pos).name] return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1 -end +end]] + -- To be called if a player opened a chest local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker) local name = player:get_player_name() @@ -696,7 +697,6 @@ minetest.register_node("mcl_chests:"..basename.."_right", { minetest.swap_node(p, { name = small_name, param2 = param2 }) create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") - local meta = minetest.get_meta(pos) end, after_dig_node = drop_items_chest, on_blast = on_chest_blast, @@ -898,7 +898,7 @@ register_chest("trapped_chest_on", "trapped_chest" ) -local function close_if_trapped_chest(pos, player) +--[[local function close_if_trapped_chest(pos, player) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on_small" then @@ -928,7 +928,7 @@ local function close_if_trapped_chest(pos, player) player_chest_close(player) end -end +end]] -- Disable chest when it has been closed minetest.register_on_player_receive_fields(function(player, formname, fields) @@ -1330,7 +1330,6 @@ minetest.register_craft({ -- Save metadata of shulker box when used in crafting minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - local new = itemstack:get_name() if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then return end