improve wieldview API (!)

to support transform registration without groups
this will make detaching screwdriver from mcl more easy
This commit is contained in:
AFCMS 2021-03-30 00:35:29 +02:00
parent 84819bf9f5
commit 600e8bede2
3 changed files with 16 additions and 13 deletions

View file

@ -1,5 +1,7 @@
local S = minetest.get_translator("screwdriver") local S = minetest.get_translator("screwdriver")
local has_wieldview = minetest.get_modpath("wieldview")
screwdriver = {} screwdriver = {}
screwdriver.ROTATE_FACE = 1 screwdriver.ROTATE_FACE = 1
@ -176,7 +178,7 @@ minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver"), description = S("Screwdriver"),
inventory_image = "screwdriver.png", inventory_image = "screwdriver.png",
wield_image = "screwdriver.png^[transformFX", wield_image = "screwdriver.png^[transformFX",
groups = { tool = 1, not_in_creative_inventory = 1 }, groups = { tool = 1 }, --not in creative inventory?
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack return itemstack
@ -197,7 +199,9 @@ minetest.register_craft({
} }
}) })
minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") for i = 1, 4 do
minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver"..tostring(i), "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") if has_wieldview then
minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver") wieldview.register_transform("screwdriver:screwdriver"..tostring(i), "R90")
end
end

View file

@ -1,2 +1,3 @@
name = screwdriver name = screwdriver
depends = mcl_wip depends = mcl_wip
optional_depends = wieldview

View file

@ -1,10 +1,8 @@
-- Wielded Item Transformations - http://dev.minetest.net/texture -- Wielded Item Transformations - http://dev.minetest.net/texture
wieldview.transform = { wieldview.register_transform = function(item, rotation)
["screwdriver:screwdriver"]="R90", wieldview.transform[item] = rotation
["screwdriver:screwdriver1"]="R90", end
["screwdriver:screwdriver2"]="R90",
["screwdriver:screwdriver3"]="R90", wieldview.transform = {}
["screwdriver:screwdriver4"]="R90",
}