Add 12 new semitones to the noteblock

This commit is contained in:
Wuzzy 2017-03-11 06:14:26 +01:00
parent a9b6b29e4f
commit 5fa77270d7
13 changed files with 36 additions and 30 deletions

View file

@ -12,10 +12,9 @@ minetest.register_node("mesecons_noteblock:noteblock", {
minetest.add_node(pos, {name="mesecons_noteblock:noteblock", param2=0})
end,
on_rightclick = function (pos, node) -- change sound when punched
local param2 = node.param2+1
if param2==12 then param2=0 end
minetest.add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
node.param2 = (node.param2+1)%24
mesecon.noteblock_play(pos, node.param2)
minetest.set_node(pos, node)
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
@ -42,34 +41,41 @@ minetest.register_craft({
burntime = 15
})
local soundnames_piano = {
[0] = "mesecons_noteblock_c",
"mesecons_noteblock_csharp",
"mesecons_noteblock_d",
"mesecons_noteblock_dsharp",
"mesecons_noteblock_e",
"mesecons_noteblock_f",
"mesecons_noteblock_fsharp",
"mesecons_noteblock_g",
"mesecons_noteblock_gsharp",
"mesecons_noteblock_a",
"mesecons_noteblock_asharp",
"mesecons_noteblock_b",
"mesecons_noteblock_c2",
"mesecons_noteblock_csharp2",
"mesecons_noteblock_d2",
"mesecons_noteblock_dsharp2",
"mesecons_noteblock_e2",
"mesecons_noteblock_f2",
"mesecons_noteblock_fsharp2",
"mesecons_noteblock_g2",
"mesecons_noteblock_gsharp2",
"mesecons_noteblock_a2",
"mesecons_noteblock_asharp2",
"mesecons_noteblock_b2",
}
mesecon.noteblock_play = function (pos, param2)
local soundname
-- TODO: 24 piano notes
if param2==8 then
soundname="mesecons_noteblock_a"
elseif param2==9 then
soundname="mesecons_noteblock_asharp"
elseif param2==10 then
soundname="mesecons_noteblock_b"
elseif param2==11 then
soundname="mesecons_noteblock_c"
elseif param2==0 then
soundname="mesecons_noteblock_csharp"
elseif param2==1 then
soundname="mesecons_noteblock_d"
elseif param2==2 then
soundname="mesecons_noteblock_dsharp"
elseif param2==3 then
soundname="mesecons_noteblock_e"
elseif param2==4 then
soundname="mesecons_noteblock_f"
elseif param2==5 then
soundname="mesecons_noteblock_fsharp"
elseif param2==6 then
soundname="mesecons_noteblock_g"
elseif param2==7 then
soundname="mesecons_noteblock_gsharp"
end
-- Default: One of 24 piano notes
soundname = soundnames_piano[param2]
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
-- TODO: Sticks and clicks