mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-22 16:09:33 +01:00
Proper implemetation of liquid flow node actions
This commit is contained in:
parent
7ec501f779
commit
5f35bd2d2d
1 changed files with 42 additions and 59 deletions
|
@ -94,80 +94,63 @@ local function drop_attached_node(p)
|
|||
end
|
||||
end
|
||||
|
||||
-- Remove attached nodes next to and below water (excluding diagonals)
|
||||
-- TODO: This is just an approximation! Attached nodes should be removed if water wants to flow INTO that space.
|
||||
-- Helper function for node actions for liquid flow
|
||||
local liquid_flow_action = function(pos, group, action)
|
||||
local check_detach = function(pos, xp, yp, zp)
|
||||
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
|
||||
local n = minetest.get_node_or_nil(p)
|
||||
if not n then
|
||||
return false
|
||||
end
|
||||
local d = minetest.registered_nodes[n.name]
|
||||
--[[ Check if we want to perform the liquid action.
|
||||
* 1: Item must be in liquid group
|
||||
* 2a: If target node is below liquid, always succeed
|
||||
* 2b: If target node is horizontal to liquid, check param2 for horizontal flow direction ]]
|
||||
if (minetest.get_item_group(n.name, group) ~= 0) and ((yp > 0) or (yp == 0 and n.param2 > (8-minetest.registered_nodes[n.name].liquid_range) and n.param2 < 9)) then
|
||||
action(pos)
|
||||
end
|
||||
end
|
||||
local posses = {
|
||||
{ x=-1, y=0, z=0 },
|
||||
{ x=1, y=0, z=0 },
|
||||
{ x=0, y=0, z=-1 },
|
||||
{ x=0, y=0, z=1 },
|
||||
{ x=0, y=1, z=0 },
|
||||
}
|
||||
for p=1,#posses do
|
||||
check_detach(pos, posses[p].x, posses[p].y, posses[p].z)
|
||||
end
|
||||
end
|
||||
|
||||
-- Drop some nodes next to flowing water, if it would flow into the node
|
||||
minetest.register_abm({
|
||||
label = "Detach dig_by_water nodes near water",
|
||||
label = "Wash away dig_by_water nodes by water flow",
|
||||
nodenames = {"group:dig_by_water"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local check_detach = function(pos, xp, yp, zp)
|
||||
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
|
||||
local n = minetest.get_node(p)
|
||||
local d = minetest.registered_nodes[n.name]
|
||||
if (d.groups.water) then
|
||||
drop_attached_node(pos)
|
||||
minetest.dig_node(pos)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local dug = false
|
||||
for xp=-1,1 do
|
||||
if check_detach(pos, xp, 0, 0) then dug = true; break end
|
||||
end
|
||||
if not dug then
|
||||
for zp=-1,1 do
|
||||
if check_detach(pos, 0, 0, zp) then dug = true; break end
|
||||
end
|
||||
if not dug then
|
||||
for yp=0,1 do
|
||||
if check_detach(pos, 0, yp, 0) then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
liquid_flow_action(pos, "water", function(pos)
|
||||
drop_attached_node(pos)
|
||||
minetest.dig_node(pos)
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Destroy some nodes next to and below lava (excluding diagonals)
|
||||
-- TODO: This is just an approximation! Attached nodes should be removed if lava wants to flow INTO that space.
|
||||
-- Destroy some nodes next to flowing lava, if it would flow into the node
|
||||
minetest.register_abm({
|
||||
label = "Destroy destroy_by_lava_flow nodes next to lava",
|
||||
label = "Destroy destroy_by_lava_flow nodes by lava flow",
|
||||
nodenames = {"group:destroy_by_lava_flow"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local check_destroy = function(pos, xp, yp, zp)
|
||||
local p = {x=pos.x+xp, y=pos.y+yp, z=pos.z+zp}
|
||||
local n = minetest.get_node(p)
|
||||
local d = minetest.registered_nodes[n.name]
|
||||
if (d.groups.lava) then
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
core.check_for_falling(pos)
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local dug = false
|
||||
for xp=-1,1 do
|
||||
if check_destroy(pos, xp, 0, 0) then dug = true; break end
|
||||
end
|
||||
if not dug then
|
||||
for zp=-1,1 do
|
||||
if check_destroy(pos, 0, 0, zp) then dug = true; break end
|
||||
end
|
||||
if not dug then
|
||||
for yp=0,1 do
|
||||
if check_destroy(pos, 0, yp, 0) then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
liquid_flow_action(pos, "lava", function(pos)
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
core.check_for_falling(pos)
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in a new issue