mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
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New node sounds: water, metal, plant/leaves
This commit is contained in:
parent
f4b607b280
commit
5e614b4436
18 changed files with 358 additions and 12 deletions
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@ -1,14 +1,17 @@
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License of sounds
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Licenses of sounds
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-----------------
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Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by/3.0/
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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3: http://www.freesound.org/people/lsprice/sounds/88808/
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
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Mito551 (sounds) (CC BY-SA 3.0):
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@ -45,3 +48,25 @@ Mito551 (sounds) (CC BY-SA 3.0):
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default_dirt_footstep.2.ogg
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default_glass_footstep.ogg
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Metal sounds:
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default_dig_metal.ogg - yadronoff - CC-BY-3.0
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- https://www.freesound.org/people/yadronoff/sounds/320397/
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default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
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- http://opengameart.org/users/qubodup
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default_metal_footstep.*.ogg - Ottomaani138 - CC0
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- https://www.freesound.org/people/Ottomaani138/sounds/232692/
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default_place_node_metal.*.ogg - Ogrebane - CC0
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- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
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AGFX (CC BY 3.0)
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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blukotek (CC0 1.0)
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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@ -29,8 +29,19 @@ function mcl_sounds.node_sound_stone_defaults(table)
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return table
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end
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-- TODO: Maybe add custom metal sounds
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mcl_sounds.node_sound_metal_defaults = mcl_sounds.node_sound_stone_defaults
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function mcl_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_metal_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_dug_metal", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_metal", gain=1.0}
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table.place = table.place or
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{name="default_place_node_metal", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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@ -91,9 +102,9 @@ function mcl_sounds.node_sound_leaves_defaults(table)
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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{name="default_dig_snappy", gain=0.85}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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{name="default_dig_snappy", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -111,3 +122,11 @@ function mcl_sounds.node_sound_glass_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_water_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_water_footstep", gain = 0.2}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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300
mods/CORE/mcl_sounds/sounds/README.txt
Normal file
300
mods/CORE/mcl_sounds/sounds/README.txt
Normal file
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@ -0,0 +1,300 @@
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Minetest Game mod: default
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==========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Authors of media (textures, models and sounds)
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----------------------------------------------
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Everything not listed in here:
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celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)
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Cisoun's texture pack (CC BY-SA 3.0):
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default_jungletree.png
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default_lava.png
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default_leaves.png
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default_sapling.png
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default_bush_sapling.png
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default_stone.png
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default_tree.png
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default_tree_top.png
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default_water.png
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Cisoun's conifers mod (CC BY-SA 3.0):
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default_pine_needles.png
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Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0):
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default_torch.png
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default_torch_on_ceiling.png
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default_torch_on_floor.png
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VanessaE's animated torches (CC BY-SA 3.0):
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default_torch_animated.png
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default_torch_on_ceiling_animated.png
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default_torch_on_floor_animated.png
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default_torch_on_floor.png
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RealBadAngel's animated water (CC BY-SA 3.0):
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default_water_source_animated.png
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default_water_flowing_animated.png
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VanessaE (CC BY-SA 3.0):
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default_desert_sand.png
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default_desert_stone.png
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default_sand.png
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default_mese_crystal.png
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default_mese_crystal_fragment.png
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Calinou (CC BY-SA 3.0):
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default_brick.png
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default_papyrus.png
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default_mineral_copper.png
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default_glass_detail.png
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MirceaKitsune (CC BY-SA 3.0):
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character.x
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Jordach (CC BY-SA 3.0):
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character.png
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PilzAdam (CC BY-SA 3.0):
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default_jungleleaves.png
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default_junglesapling.png
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default_obsidian_glass.png
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default_obsidian_shard.png
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default_mineral_gold.png
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jojoa1997 (CC BY-SA 3.0):
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default_obsidian.png
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InfinityProject (CC BY-SA 3.0):
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default_mineral_diamond.png
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Splizard (CC BY-SA 3.0):
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default_pine_sapling.png
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Zeg9 (CC BY-SA 3.0):
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default_coal_block.png
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paramat (CC BY-SA 3.0):
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wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
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default_pinetree.png
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default_pinetree_top.png
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default_pinewood.png
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default_acacia_leaves.png
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default_acacia_leaves_simple.png
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default_acacia_sapling.png
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default_acacia_bush_sapling.png
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default_acacia_tree.png
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default_acacia_tree_top.png
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default_acacia_wood.png
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default_acacia_bush_stem.png
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default_bush_stem.png
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default_junglewood.png
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default_jungletree_top.png
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default_sandstone_brick.png
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default_obsidian_brick.png
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default_stone_brick.png
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default_desert_stone_brick.png
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default_sandstone_block.png
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default_obsidian_block.png
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default_stone_block.png
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default_desert_stone_block.png
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default_river_water.png
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default_river_water_source_animated.png
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default_river_water_flowing_animated.png
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default_dry_grass.png
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default_dry_grass_side.png
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default_dry_grass_*.png
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default_grass.png
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default_grass_side.png
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default_mese_block.png
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default_silver_sand.png
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default_mese_post_light_side.png
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default_mese_post_light_side_dark.png
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default_mese_post_light_top.png
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default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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brunob.santos (CC BY-SA 4.0):
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default_desert_cobble.png
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BlockMen (CC BY-SA 3.0):
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default_aspen_leaves.png -- Derived from Sofar's texture
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default_wood.png
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default_clay_brick.png
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default_iron_ingot.png
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default_gold_ingot.png
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default_tool_steelsword.png
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default_diamond.png
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default_book.png
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default_tool_*.png
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default_lava_source_animated.png
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default_lava_flowing_animated.png
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default_stick.png
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default_chest_front.png
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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default_mineral_mese.png
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default_meselamp.png
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bubble.png
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gui_*.png
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Wuzzy (CC BY-SA 3.0):
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default_bookshelf_slot.png (based on default_book.png)
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sofar (CC BY-SA 3.0):
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default_book_written.png, based on default_book.png
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default_aspen_sapling
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default_aspen_tree
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default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
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default_aspen_wood, derived from default_pine_wood (by paramat)
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default_chest_inside
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sofar (WTFPL):
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default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
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Neuromancer (CC BY-SA 2.0):
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default_cobble.png, based on texture by Brane praefect
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default_mossycobble.png, based on texture by Brane praefect
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Neuromancer (CC BY-SA 3.0):
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default_dirt.png
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default_furnace_*.png
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Gambit (CC BY-SA 3.0):
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default_bronze_ingot.png
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default_copper_ingot.png
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default_copper_lump.png
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default_iron_lump.png
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default_gold_lump.png
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default_clay_lump.png
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default_coal.png
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default_grass_*.png
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default_paper.png
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default_diamond_block.png
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default_ladder_steel.png
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default_sign_wall_wood.png
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default_flint.png
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default_snow.png
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default_snow_side.png
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default_snowball.png
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default_key.png
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default_key_skeleton.png
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asl97 (CC BY-SA 3.0):
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default_ice.png
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KevDoy (CC BY-SA 3.0)
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heart.png
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Pithydon (CC BY-SA 3.0)
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default_coral_brown.png
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default_coral_orange.png
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default_coral_skeleton.png
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Ferk (CC0 1.0)
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default_item_smoke.png
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default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
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npx (CC BY-SA 3.0)
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default_rainforest_litter.png
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default_rainforest_litter_side.png
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kaeza (CC-BY-SA 3.0):
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default_desert_sandstone.png
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default_desert_sandstone_brick.png
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default_desert_sandstone_block.png
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kilbith (CC BY-SA 3.0):
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default_steel_block.png
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default_copper_block.png
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default_bronze_block.png
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default_gold_block.png
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default_tin_block.png
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default_mineral_tin.png
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default_tin_ingot.png
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default_tin_lump.png
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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3: http://www.freesound.org/people/lsprice/sounds/88808/
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sonictechtonic (CC BY 3.0):
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https://www.freesound.org/people/sonictechtonic/sounds/241872/
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player_damage.ogg
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Mito551 (sounds) (CC BY-SA 3.0):
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default_dig_choppy.ogg
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default_dig_cracky.ogg
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default_dig_crumbly.1.ogg
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default_dig_crumbly.2.ogg
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default_dig_dig_immediate.ogg
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default_dig_oddly_breakable_by_hand.ogg
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default_dug_node.1.ogg
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default_dug_node.2.ogg
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default_grass_footstep.1.ogg
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default_grass_footstep.2.ogg
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default_grass_footstep.3.ogg
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default_gravel_footstep.1.ogg
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default_gravel_footstep.2.ogg
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default_gravel_footstep.3.ogg
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default_gravel_footstep.4.ogg
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default_grass_footstep.1.ogg
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default_place_node.1.ogg
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default_place_node.2.ogg
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default_place_node.3.ogg
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default_place_node_hard.1.ogg
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default_place_node_hard.2.ogg
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default_snow_footstep.1.ogg
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default_snow_footstep.2.ogg
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default_hard_footstep.1.ogg
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default_hard_footstep.2.ogg
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default_hard_footstep.3.ogg
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default_sand_footstep.1.ogg
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default_sand_footstep.2.ogg
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default_wood_footstep.1.ogg
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default_wood_footstep.2.ogg
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default_dirt_footstep.1.ogg
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default_dirt_footstep.2.ogg
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default_glass_footstep.ogg
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Metal sounds:
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default_dig_metal.ogg - yadronoff - CC-BY-3.0
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- https://www.freesound.org/people/yadronoff/sounds/320397/
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default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
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- http://opengameart.org/users/qubodup
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default_metal_footstep.*.ogg - Ottomaani138 - CC0
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- https://www.freesound.org/people/Ottomaani138/sounds/232692/
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default_place_node_metal.*.ogg - Ogrebane - CC0
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- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
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Tool breaking sounds added by sofar: CC-BY-3.0
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default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
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AGFX (CC BY 3.0)
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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blukotek (CC0 1.0)
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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Chests sounds added by sofar, derived of several files mixed together:
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default_chest_open.ogg
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default_chest_close.ogg
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- http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
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- http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
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- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
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- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
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- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0
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BIN
mods/CORE/mcl_sounds/sounds/default_dig_metal.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dig_metal.ogg
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Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_dig_snappy.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dig_snappy.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dug_metal.1.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dug_metal.1.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dug_metal.2.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_dug_metal.2.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.1.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.1.ogg
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Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.2.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.2.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.3.ogg
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BIN
mods/CORE/mcl_sounds/sounds/default_metal_footstep.3.ogg
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Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_place_node_metal.1.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_place_node_metal.1.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_place_node_metal.2.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_place_node_metal.2.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.1.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.1.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.2.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.2.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.3.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.3.ogg
Normal file
Binary file not shown.
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.4.ogg
Normal file
BIN
mods/CORE/mcl_sounds/sounds/default_water_footstep.4.ogg
Normal file
Binary file not shown.
|
@ -1545,6 +1545,7 @@ minetest.register_node("mcl_core:water_flowing", {
|
|||
animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=2.0}
|
||||
},
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(table),
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
|
@ -1589,6 +1590,7 @@ Water interacts with lava in various ways:
|
|||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(table),
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
|
@ -1746,7 +1748,7 @@ minetest.register_node("mcl_core:ironblock", {
|
|||
is_ground_content = false,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=2, building_block=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 30,
|
||||
_mcl_hardness = 5,
|
||||
})
|
||||
|
@ -1758,7 +1760,7 @@ minetest.register_node("mcl_core:goldblock", {
|
|||
is_ground_content = false,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=4, building_block=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 30,
|
||||
_mcl_hardness = 5,
|
||||
})
|
||||
|
|
|
@ -19,7 +19,7 @@ minetest.register_node("mcl_minecarts:rail", {
|
|||
},
|
||||
stack_max = 64,
|
||||
groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=1,dig_by_water=1,destroy_by_lava_flow=1,transport=1},
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 0.7,
|
||||
})
|
||||
|
@ -57,7 +57,7 @@ minetest.register_node("mcl_minecarts:golden_rail", {
|
|||
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end
|
||||
end,
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
|
|
Loading…
Reference in a new issue