Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.

Probably not the most elegant, but hey. It works.
This commit is contained in:
Michieal 2023-02-05 18:47:45 -05:00
parent a44566f863
commit 5dff9e1994

View file

@ -26,14 +26,42 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua")
--ABMs
minetest.register_abm({
label = "Bamboo Grow",
nodenames = mcl_bamboo.bamboo_index,
interval = 10,
chance = 20,
action = function(pos, _)
mcl_bamboo.break_orphaned(pos)
mcl_bamboo.grow_bamboo(pos, false)
end,
})
minetest.register_abm({
label = "Break Orphaned Bamboo",
nodenames = mcl_bamboo.bamboo_index,
interval = 1.5,
chance = 1,
action = function(pos, _)
local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
local node_name = node_below.name
-- short circuit checks.
if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
return
end
-- dig the node.
minetest.remove_node(pos) -- if that fails, remove the node
local istack = ItemStack("mcl_bamboo:bamboo")
local sound_params = {
pos = pos,
gain = 1.0, -- default
max_hear_distance = 10, -- default, uses a Euclidean metric
}
minetest.remove_node(pos)
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
minetest.add_item(pos, istack)
end,
})
-- Base Aliases.
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"