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Don't make farmland dry while it rains
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2 changed files with 11 additions and 3 deletions
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@ -3,4 +3,5 @@ mcl_sounds
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bucket
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bucket
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mcl_wool
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mcl_wool
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mcl_torches
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mcl_torches
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weather_pack
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doc?
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doc?
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@ -84,9 +84,16 @@ minetest.register_abm({
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node.name = "mcl_farming:soil_wet"
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node.name = "mcl_farming:soil_wet"
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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end
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end
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else
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else -- No water nearby.
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-- Decay if no water is nearby.
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-- The decay branch (make farmland dry or turn back to dirt)
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-- But not near unloaded areas since thse might include water.
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-- Don't decay while it's raining
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if rain.raining then
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if weather.is_outdoor(pos) then
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return
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end
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end
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-- No decay near unloaded areas since these might include water.
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if not check_surroundings(pos, "ignore") then
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if not check_surroundings(pos, "ignore") then
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if wet <= 0 then
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if wet <= 0 then
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local n_def = minetest.registered_nodes[node.name] or nil
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local n_def = minetest.registered_nodes[node.name] or nil
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