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Add tile drops setting
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bc04767529
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3 changed files with 9 additions and 2 deletions
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@ -139,7 +139,7 @@ minetest.register_globalstep(function(dtime)
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end)
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") or minetest.setting_getbool("mcl_do_tile_drops") == false then
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return
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return
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end
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end
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for _,item in ipairs(drops) do
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for _,item in ipairs(drops) do
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@ -1,8 +1,9 @@
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# This file contains settings of MineClone 2that can be changed in
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# This file contains settings of MineClone 2that can be changed in
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# minetest.conf
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# minetest.conf
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# In creative mode players are able to dig all kind of blocks
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# In creative mode, players are able to dig all kind of blocks
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# instantly, and have access to unlimited resources.
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# instantly, and have access to unlimited resources.
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# Items are not used up, and blocks do not drop.
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# Some of the functionality is only available if this setting is present
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# Some of the functionality is only available if this setting is present
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# at startup.
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# at startup.
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creative_mode (Creative mode) bool false
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creative_mode (Creative mode) bool false
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@ -16,6 +17,10 @@ enable_fire (Fire) bool true
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# Enable flame sound.
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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flame_sound (Flame sound) bool true
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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mcl_do_tile_drops (Blocks have drops) bool true
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# Normally, players drop all their items when they die. Enable this
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# Normally, players drop all their items when they die. Enable this
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# setting, so players always keep their inventory on death.
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# setting, so players always keep their inventory on death.
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mcl_keep_inventory_on_death (Keep inventory on death) bool false
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mcl_keep_inventory_on_death (Keep inventory on death) bool false
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@ -25,6 +30,7 @@ mcl_show_death_messages (Show death messages) bool true
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# If enabled, only peaceful mobs will appear naturally. This does not
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect monster spawners.
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# affect monster spawners.
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# This setting is only read at startup.
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# If enabled, players respawn at the bed they last lay on instead of normal
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@ -33,5 +39,6 @@ only_peaceful_mobs (Spawn only peaceful mobs) bool false
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enable_bed_respawn (Respawn at bed) bool true
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if all players are in bed.
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# If enabled, the night can be skipped if all players are in bed.
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# This setting is only read at startup.
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enable_bed_night_skip (Skip night when sleeping) bool true
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enable_bed_night_skip (Skip night when sleeping) bool true
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BIN
texture_conversions.odt.ods
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BIN
texture_conversions.odt.ods
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