Make kelp not pass light ()

the base blocks are solid, and should not pass light.

Fixes: light on sea floor with a mineshaft underneath.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4869
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
kno10 2025-01-17 00:01:50 +01:00 committed by the-real-herowl
parent 61408dc1b6
commit 5ccbe8c060

View file

@ -526,7 +526,7 @@ kelp.registered_surfaces = {}
-- If you define your own properties, it overrides the default ones.
kelp.surface_deftemplate = {
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype = "none",
paramtype2 = "leveled",
place_param2 = 16,
--tiles = def.tiles,