Update sounds of snowed dirtlike blocks

This commit is contained in:
Wuzzy 2017-09-07 06:57:55 +02:00
parent 93fdf83c07
commit 5c906f4af6

View file

@ -1115,10 +1115,11 @@ minetest.register_abm({
-- * itemstring_snowed: Itemstring of the snowed node to add
-- * itemstring_clear: Itemstring of the original “clear” node without snow
-- * tiles: Optional custom tiles
-- * sounds: Optional custom sounds
--
-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
-- of the snowed node.
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles)
mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds)
local def = table.copy(minetest.registered_nodes[itemstring_clear])
-- Just some group clearing
def.description = nil
@ -1137,6 +1138,15 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
if not tiles then
def.tiles = {"default_snow.png", "default_dirt.png", "mcl_core_grass_side_snowed.png"}
else
def.tiles = tiles
end
if not sounds then
def.sounds = mcl_sounds.node_sound_dirt_defaults({
footstep = { name = "pedology_snow_soft_footstep", gain = 0.5 }
})
else
def.sounds = sounds
end
-- Register stuff