diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua index a879f7240..ec06f19ee 100644 --- a/mods/ITEMS/mcl_armor/armor.lua +++ b/mods/ITEMS/mcl_armor/armor.lua @@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player) if level then local texture = def.texture or item:gsub("%:", "_") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") - table.insert(textures, "("..texture..".png"..enchanted_addition..")") - preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "") + table.insert(textures, texture..".png"..enchanted_addition) + preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "") armor_level = armor_level + level items = items + 1 mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 2ad92d936..5f2713fd0 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -302,7 +302,7 @@ ARROW_ENTITY.on_step = function(self, dtime) self._z_rotation = math.random(30, -30) self._y_rotation = math.random(30, -30) self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation}) - minetest.after(60, function() + minetest.after(150, function() self.object:remove() end) end diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index 42e39f520..fb8c59f28 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -11,10 +11,8 @@ local entity_animations = { }, chest = { speed = 25, - open = {x = 0, y = 10}, - open_partly = {x = 0, y = 7}, - close = {x = 10, y = 20}, - close_partly = {x = 13, y = 20}, + open = {x = 0, y = 7}, + close = {x = 13, y = 20}, } } @@ -34,15 +32,14 @@ minetest.register_entity("mcl_chests:chest", { self.object:set_animation(anim, anim_table.speed, 0, false) end, - open = function(self, playername, partly) + open = function(self, playername) self.players[playername] = true if not self.is_open then - self:set_animation(partly and "open_partly" or "open") + self:set_animation("open") minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, }) self.is_open = true - self.opened_partly = partly end end, @@ -53,12 +50,11 @@ minetest.register_entity("mcl_chests:chest", { for _ in pairs(playerlist) do return end - self:set_animation(self.opened_partly and "close_partly" or "close") + self:set_animation("close") minetest.sound_play(self.sound_prefix .. "_close", { pos = self.node_pos, }) self.is_open = false - self.opened_partly = false end end, @@ -179,8 +175,7 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker} if animate_chests then local dir = minetest.facedir_to_dir(param2) - local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir)) - find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked) + find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name) end end